diff --git a/Editor/editscreen.cpp b/Editor/editscreen.cpp index 31c21680c..1510f0777 100644 --- a/Editor/editscreen.cpp +++ b/Editor/editscreen.cpp @@ -22,7 +22,7 @@ #include "Overhead.h" #include "Handle UI.h" #include "Event Pump.h" - #include "world items.h" + #include "World Items.h" #include "LoadScreen.h" #include "Render Dirty.h" #include "Isometric Utils.h" diff --git a/Strategic/Queen Command.cpp b/Strategic/Queen Command.cpp index 160705ac1..7fe41ccfa 100644 --- a/Strategic/Queen Command.cpp +++ b/Strategic/Queen Command.cpp @@ -13,7 +13,7 @@ #include "message.h" #include "Map Edgepoints.h" #include "PreBattle Interface.h" - #include "strategic status.h" + #include "Strategic Status.h" #include "Squads.h" #include "Assignments.h" #include "Items.h" diff --git a/Strategic/Strategic Merc Handler.cpp b/Strategic/Strategic Merc Handler.cpp index ba8fa47c1..2975e058a 100644 --- a/Strategic/Strategic Merc Handler.cpp +++ b/Strategic/Strategic Merc Handler.cpp @@ -14,7 +14,7 @@ #include "random.h" #include "Morale.h" #include "mercs.h" - #include "Mapscreen.h" + #include "mapscreen.h" #include "Weapons.h" #include "Strategic Movement.h" #include "LaptopSave.h" diff --git a/Tactical/Handle Items.cpp b/Tactical/Handle Items.cpp index 696ddd65e..909389a8a 100644 --- a/Tactical/Handle Items.cpp +++ b/Tactical/Handle Items.cpp @@ -1,7 +1,7 @@ #include "connect.h" #include "Items.h" #include "Action Items.h" - #include "handle Items.h" + #include "Handle Items.h" #include "Overhead.h" #include "Weapons.h" #include "Points.h" @@ -13,7 +13,7 @@ #include "Animation Control.h" #include "Font Control.h" #include "Render Dirty.h" - #include "World items.h" + #include "World Items.h" #include "Text.h" #include "Timer Control.h" #include "WCheck.h" diff --git a/Tactical/Handle UI.cpp b/Tactical/Handle UI.cpp index d073d6370..7045ace1e 100644 --- a/Tactical/Handle UI.cpp +++ b/Tactical/Handle UI.cpp @@ -29,7 +29,7 @@ #include "renderworld.h" #include "structure.h" #include "Interface Panels.h" -#include "Handle items.h" +#include "Handle Items.h" #include "UI Cursors.h" #include "Handle UI Plan.h" #include "message.h" diff --git a/Tactical/Interface Enhanced.cpp b/Tactical/Interface Enhanced.cpp index a773924d8..c65a6d676 100644 --- a/Tactical/Interface Enhanced.cpp +++ b/Tactical/Interface Enhanced.cpp @@ -15,7 +15,7 @@ #include #include "Text.h" #include "Interface Items.h" - #include "world items.h" + #include "World Items.h" #include "Points.h" #include "english.h" #include "GameSettings.h" diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 3ea5214a3..5b0b1aff6 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -35,7 +35,7 @@ #include "WordWrap.h" #include "Interface Control.h" #include "vobject_blitters.h" - #include "world items.h" + #include "World Items.h" #include "Points.h" #include "physics.h" #include "finances.h" diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index accca354e..dbba55756 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -83,7 +83,7 @@ #include "Exit Grids.h" #include "jascreens.h" #include "strategic.h" -#include "arms dealer init.h" +#include "Arms Dealer Init.h" #include "Interface Utils.h" #include "Air Raid.h" #include "Civ Quotes.h" diff --git a/Tactical/Rotting Corpses.cpp b/Tactical/Rotting Corpses.cpp index 40077a182..51bf16b92 100644 --- a/Tactical/Rotting Corpses.cpp +++ b/Tactical/Rotting Corpses.cpp @@ -5,7 +5,7 @@ #include "stdlib.h" #include "DEBUG.H" #include "Weapons.h" - #include "handle items.h" + #include "Handle Items.h" #include "worlddef.h" #include "worldman.h" #include "Rotting Corpses.h" diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 750b3317c..a5abb89c2 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -21,7 +21,7 @@ #include "Interactive Tiles.h" #include "Points.h" #include "message.h" -#include "world items.h" +#include "World Items.h" #include "physics.h" #include "Soldier Create.h" #include "Dialogue Control.h" diff --git a/Tactical/TeamTurns.cpp b/Tactical/TeamTurns.cpp index b1336c622..e0998661e 100644 --- a/Tactical/TeamTurns.cpp +++ b/Tactical/TeamTurns.cpp @@ -46,7 +46,7 @@ #include "Ja25_Tactical.h" #include "Ja25 Strategic Ai.h" #else -#include "meanwhile.h" +#include "Meanwhile.h" #endif // JA2UB //forward declarations of common classes to eliminate includes diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index 0d4739acc..1c7fe654d 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -32,7 +32,7 @@ #include "Communication.h" #endif #include "overhead map.h" -#include "world items.h" +#include "World Items.h" #include "Game Clock.h" #include "Interface Items.h" #include "physics.h" diff --git a/Tactical/World Items.cpp b/Tactical/World Items.cpp index 71471b4e7..363aac112 100644 --- a/Tactical/World Items.cpp +++ b/Tactical/World Items.cpp @@ -1,10 +1,10 @@ #include "Items.h" - #include "handle Items.h" + #include "Handle Items.h" #include "Overhead.h" #include "tiledef.h" #include "worlddef.h" #include "Font Control.h" - #include "World items.h" + #include "World Items.h" #include "Isometric Utils.h" #include "Sys Globals.h" #include "Tactical Save.h" diff --git a/TileEngine/SmokeEffects.cpp b/TileEngine/SmokeEffects.cpp index 0aa998b0c..30b432ba3 100644 --- a/TileEngine/SmokeEffects.cpp +++ b/TileEngine/SmokeEffects.cpp @@ -5,12 +5,12 @@ #include "stdlib.h" #include "DEBUG.H" #include "Weapons.h" - #include "handle items.h" + #include "Handle Items.h" #include "worlddef.h" #include "worldman.h" #include "Animation Control.h" #include "Tile Animation.h" - #include "handle items.h" + #include "Handle Items.h" #include "SmokeEffects.h" #include "message.h" #include "Isometric Utils.h" diff --git a/Utils/Event Pump.cpp b/Utils/Event Pump.cpp index f955a9d69..3dd711c90 100644 --- a/Utils/Event Pump.cpp +++ b/Utils/Event Pump.cpp @@ -3,7 +3,7 @@ #include "sgp.h" #include "WCheck.h" #include "Event Pump.h" -#include "Timer.h" +#include "timer.h" #include "Sound Control.h" #include "Overhead.h" #include "Weapons.h" diff --git a/Utils/Timer Control.cpp b/Utils/Timer Control.cpp index c38ad6564..bacba0c10 100644 --- a/Utils/Timer Control.cpp +++ b/Utils/Timer Control.cpp @@ -5,7 +5,7 @@ #include "DEBUG.H" #include "Timer Control.h" #include "Overhead.h" - #include "handle items.h" + #include "Handle Items.h" #include "worlddef.h" #include "renderworld.h" #include "Interface Control.h" diff --git a/Utils/Utils All.h b/Utils/Utils All.h index ba28efd78..9547c5ee4 100644 --- a/Utils/Utils All.h +++ b/Utils/Utils All.h @@ -33,7 +33,7 @@ #include "WCheck.h" #include "Event Manager.h" #include "Event Pump.h" -#include "Timer.h" +#include "timer.h" #include "Soldier Control.h" #include "Sound Control.h" #include "Weapons.h" @@ -95,7 +95,7 @@ #include "input.h" #include "Text Input.h" #include "GameSettings.h" -#include "handle items.h" +#include "Handle Items.h" #include "time.h" #include "vobject.h" #include "Overhead Types.h" diff --git a/Utils/XML_Items.cpp b/Utils/XML_Items.cpp index d8eae129d..09aef875f 100644 --- a/Utils/XML_Items.cpp +++ b/Utils/XML_Items.cpp @@ -32,7 +32,7 @@ #include "expat.h" #include "XML.h" #include "Utilities.h" - #include "store inventory.h" + #include "Store Inventory.h" // Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml UINT32 gMAXITEMS_READ = 0; diff --git a/sgp/WinFont.cpp b/sgp/WinFont.cpp index 1d4b2aa85..6c14b22dd 100644 --- a/sgp/WinFont.cpp +++ b/sgp/WinFont.cpp @@ -18,7 +18,7 @@ #include "vsurface_private.h" #include "DirectX Common.h" #include -#include "winfont.h" +#include "WinFont.h" #include "Font.h" #include "Font Control.h" #include "GameSettings.h"