From a5c514d2be803d5be1a7de3dd593d0bf51bc63c9 Mon Sep 17 00:00:00 2001 From: "Marco Antonio J. Costa" Date: Tue, 28 Jul 2026 14:59:20 -0300 Subject: [PATCH] fix mismatched upper/lowercase filenames Fix case of WinFont.h include in WinFont.cpp Fix case of "Strategic Status.h" include in Queen Command.cpp Fix case of "mapscreen.h" include in Strategic Merc Handler.cpp Fix case of "Handle Items.h" include across Tactical/TileEngine/Utils Mechanical: normalized every #include of handle items.h (any case) to match the actual filename "Handle Items.h". Verify with: grep -rn "handle items.h" -i --include=*.cpp --include=*.h . | grep -v "\"Handle Items.h\"" Fix case of "World Items.h" include across Tactical/Editor Mechanical: normalized every #include of world items.h (any case) to match the actual filename "World Items.h". Verify with: grep -rn "world items.h" -i --include=*.cpp --include=*.h . | grep -v "\"World Items.h\"" Fix case of "Arms Dealer Init.h" include in Overhead.cpp Fix case of "Meanwhile.h" include in TeamTurns.cpp Fix case of "timer.h" include in Utils All.h and Event Pump.cpp Fix case of "Store Inventory.h" include in XML_Items.cpp Co-Authored-By: Claude Sonnet 5 --- Editor/editscreen.cpp | 2 +- Strategic/Queen Command.cpp | 2 +- Strategic/Strategic Merc Handler.cpp | 2 +- Tactical/Handle Items.cpp | 4 ++-- Tactical/Handle UI.cpp | 2 +- Tactical/Interface Enhanced.cpp | 2 +- Tactical/Interface Items.cpp | 2 +- Tactical/Overhead.cpp | 2 +- Tactical/Rotting Corpses.cpp | 2 +- Tactical/Soldier Ani.cpp | 2 +- Tactical/TeamTurns.cpp | 2 +- Tactical/Turn Based Input.cpp | 2 +- Tactical/World Items.cpp | 4 ++-- TileEngine/SmokeEffects.cpp | 4 ++-- Utils/Event Pump.cpp | 2 +- Utils/Timer Control.cpp | 2 +- Utils/Utils All.h | 4 ++-- Utils/XML_Items.cpp | 2 +- sgp/WinFont.cpp | 2 +- 19 files changed, 23 insertions(+), 23 deletions(-) diff --git a/Editor/editscreen.cpp b/Editor/editscreen.cpp index 31c21680c..1510f0777 100644 --- a/Editor/editscreen.cpp +++ b/Editor/editscreen.cpp @@ -22,7 +22,7 @@ #include "Overhead.h" #include "Handle UI.h" #include "Event Pump.h" - #include "world items.h" + #include "World Items.h" #include "LoadScreen.h" #include "Render Dirty.h" #include "Isometric Utils.h" diff --git a/Strategic/Queen Command.cpp b/Strategic/Queen Command.cpp index 160705ac1..7fe41ccfa 100644 --- a/Strategic/Queen Command.cpp +++ b/Strategic/Queen Command.cpp @@ -13,7 +13,7 @@ #include "message.h" #include "Map Edgepoints.h" #include "PreBattle Interface.h" - #include "strategic status.h" + #include "Strategic Status.h" #include "Squads.h" #include "Assignments.h" #include "Items.h" diff --git a/Strategic/Strategic Merc Handler.cpp b/Strategic/Strategic Merc Handler.cpp index ba8fa47c1..2975e058a 100644 --- a/Strategic/Strategic Merc Handler.cpp +++ b/Strategic/Strategic Merc Handler.cpp @@ -14,7 +14,7 @@ #include "random.h" #include "Morale.h" #include "mercs.h" - #include "Mapscreen.h" + #include "mapscreen.h" #include "Weapons.h" #include "Strategic Movement.h" #include "LaptopSave.h" diff --git a/Tactical/Handle Items.cpp b/Tactical/Handle Items.cpp index 696ddd65e..909389a8a 100644 --- a/Tactical/Handle Items.cpp +++ b/Tactical/Handle Items.cpp @@ -1,7 +1,7 @@ #include "connect.h" #include "Items.h" #include "Action Items.h" - #include "handle Items.h" + #include "Handle Items.h" #include "Overhead.h" #include "Weapons.h" #include "Points.h" @@ -13,7 +13,7 @@ #include "Animation Control.h" #include "Font Control.h" #include "Render Dirty.h" - #include "World items.h" + #include "World Items.h" #include "Text.h" #include "Timer Control.h" #include "WCheck.h" diff --git a/Tactical/Handle UI.cpp b/Tactical/Handle UI.cpp index d073d6370..7045ace1e 100644 --- a/Tactical/Handle UI.cpp +++ b/Tactical/Handle UI.cpp @@ -29,7 +29,7 @@ #include "renderworld.h" #include "structure.h" #include "Interface Panels.h" -#include "Handle items.h" +#include "Handle Items.h" #include "UI Cursors.h" #include "Handle UI Plan.h" #include "message.h" diff --git a/Tactical/Interface Enhanced.cpp b/Tactical/Interface Enhanced.cpp index a773924d8..c65a6d676 100644 --- a/Tactical/Interface Enhanced.cpp +++ b/Tactical/Interface Enhanced.cpp @@ -15,7 +15,7 @@ #include #include "Text.h" #include "Interface Items.h" - #include "world items.h" + #include "World Items.h" #include "Points.h" #include "english.h" #include "GameSettings.h" diff --git a/Tactical/Interface Items.cpp b/Tactical/Interface Items.cpp index 3ea5214a3..5b0b1aff6 100644 --- a/Tactical/Interface Items.cpp +++ b/Tactical/Interface Items.cpp @@ -35,7 +35,7 @@ #include "WordWrap.h" #include "Interface Control.h" #include "vobject_blitters.h" - #include "world items.h" + #include "World Items.h" #include "Points.h" #include "physics.h" #include "finances.h" diff --git a/Tactical/Overhead.cpp b/Tactical/Overhead.cpp index accca354e..dbba55756 100644 --- a/Tactical/Overhead.cpp +++ b/Tactical/Overhead.cpp @@ -83,7 +83,7 @@ #include "Exit Grids.h" #include "jascreens.h" #include "strategic.h" -#include "arms dealer init.h" +#include "Arms Dealer Init.h" #include "Interface Utils.h" #include "Air Raid.h" #include "Civ Quotes.h" diff --git a/Tactical/Rotting Corpses.cpp b/Tactical/Rotting Corpses.cpp index 40077a182..51bf16b92 100644 --- a/Tactical/Rotting Corpses.cpp +++ b/Tactical/Rotting Corpses.cpp @@ -5,7 +5,7 @@ #include "stdlib.h" #include "DEBUG.H" #include "Weapons.h" - #include "handle items.h" + #include "Handle Items.h" #include "worlddef.h" #include "worldman.h" #include "Rotting Corpses.h" diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 750b3317c..a5abb89c2 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -21,7 +21,7 @@ #include "Interactive Tiles.h" #include "Points.h" #include "message.h" -#include "world items.h" +#include "World Items.h" #include "physics.h" #include "Soldier Create.h" #include "Dialogue Control.h" diff --git a/Tactical/TeamTurns.cpp b/Tactical/TeamTurns.cpp index b1336c622..e0998661e 100644 --- a/Tactical/TeamTurns.cpp +++ b/Tactical/TeamTurns.cpp @@ -46,7 +46,7 @@ #include "Ja25_Tactical.h" #include "Ja25 Strategic Ai.h" #else -#include "meanwhile.h" +#include "Meanwhile.h" #endif // JA2UB //forward declarations of common classes to eliminate includes diff --git a/Tactical/Turn Based Input.cpp b/Tactical/Turn Based Input.cpp index 0d4739acc..1c7fe654d 100644 --- a/Tactical/Turn Based Input.cpp +++ b/Tactical/Turn Based Input.cpp @@ -32,7 +32,7 @@ #include "Communication.h" #endif #include "overhead map.h" -#include "world items.h" +#include "World Items.h" #include "Game Clock.h" #include "Interface Items.h" #include "physics.h" diff --git a/Tactical/World Items.cpp b/Tactical/World Items.cpp index 71471b4e7..363aac112 100644 --- a/Tactical/World Items.cpp +++ b/Tactical/World Items.cpp @@ -1,10 +1,10 @@ #include "Items.h" - #include "handle Items.h" + #include "Handle Items.h" #include "Overhead.h" #include "tiledef.h" #include "worlddef.h" #include "Font Control.h" - #include "World items.h" + #include "World Items.h" #include "Isometric Utils.h" #include "Sys Globals.h" #include "Tactical Save.h" diff --git a/TileEngine/SmokeEffects.cpp b/TileEngine/SmokeEffects.cpp index 0aa998b0c..30b432ba3 100644 --- a/TileEngine/SmokeEffects.cpp +++ b/TileEngine/SmokeEffects.cpp @@ -5,12 +5,12 @@ #include "stdlib.h" #include "DEBUG.H" #include "Weapons.h" - #include "handle items.h" + #include "Handle Items.h" #include "worlddef.h" #include "worldman.h" #include "Animation Control.h" #include "Tile Animation.h" - #include "handle items.h" + #include "Handle Items.h" #include "SmokeEffects.h" #include "message.h" #include "Isometric Utils.h" diff --git a/Utils/Event Pump.cpp b/Utils/Event Pump.cpp index f955a9d69..3dd711c90 100644 --- a/Utils/Event Pump.cpp +++ b/Utils/Event Pump.cpp @@ -3,7 +3,7 @@ #include "sgp.h" #include "WCheck.h" #include "Event Pump.h" -#include "Timer.h" +#include "timer.h" #include "Sound Control.h" #include "Overhead.h" #include "Weapons.h" diff --git a/Utils/Timer Control.cpp b/Utils/Timer Control.cpp index c38ad6564..bacba0c10 100644 --- a/Utils/Timer Control.cpp +++ b/Utils/Timer Control.cpp @@ -5,7 +5,7 @@ #include "DEBUG.H" #include "Timer Control.h" #include "Overhead.h" - #include "handle items.h" + #include "Handle Items.h" #include "worlddef.h" #include "renderworld.h" #include "Interface Control.h" diff --git a/Utils/Utils All.h b/Utils/Utils All.h index ba28efd78..9547c5ee4 100644 --- a/Utils/Utils All.h +++ b/Utils/Utils All.h @@ -33,7 +33,7 @@ #include "WCheck.h" #include "Event Manager.h" #include "Event Pump.h" -#include "Timer.h" +#include "timer.h" #include "Soldier Control.h" #include "Sound Control.h" #include "Weapons.h" @@ -95,7 +95,7 @@ #include "input.h" #include "Text Input.h" #include "GameSettings.h" -#include "handle items.h" +#include "Handle Items.h" #include "time.h" #include "vobject.h" #include "Overhead Types.h" diff --git a/Utils/XML_Items.cpp b/Utils/XML_Items.cpp index d8eae129d..09aef875f 100644 --- a/Utils/XML_Items.cpp +++ b/Utils/XML_Items.cpp @@ -32,7 +32,7 @@ #include "expat.h" #include "XML.h" #include "Utilities.h" - #include "store inventory.h" + #include "Store Inventory.h" // Flugente: in order not to loop over MAXITEMS items if we only have a few thousand, remember the actual number of items in the xml UINT32 gMAXITEMS_READ = 0; diff --git a/sgp/WinFont.cpp b/sgp/WinFont.cpp index 1d4b2aa85..6c14b22dd 100644 --- a/sgp/WinFont.cpp +++ b/sgp/WinFont.cpp @@ -18,7 +18,7 @@ #include "vsurface_private.h" #include "DirectX Common.h" #include -#include "winfont.h" +#include "WinFont.h" #include "Font.h" #include "Font Control.h" #include "GameSettings.h"