The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.

Toggling fire modes cycles between barrel configurations if several have been set.

Requires GameDir >= r2461

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-01-27 19:48:18 +00:00
parent 61553feb57
commit a5e5ff6bd8
15 changed files with 338 additions and 50 deletions
+4
View File
@@ -13842,6 +13842,10 @@ void SOLDIERTYPE::ReLoadSoldierAnimationDueToHandItemChange( UINT16 usOldItem, U
else
this->bScopeMode = USE_BEST_SCOPE;
// Flugente: use lowest valid barrel configuration
this->usBarrelMode = 1;
this->usBarrelMode = GetNextBarrelMode( usNewItem, this->usBarrelMode );
if ( gAnimControl[this->usAnimState].uiFlags & ANIM_FIREREADY )
{
// Stop aiming!