The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.

Toggling fire modes cycles between barrel configurations if several have been set.

Requires GameDir >= r2461

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-01-27 19:48:18 +00:00
parent 61553feb57
commit a5e5ff6bd8
15 changed files with 338 additions and 50 deletions
+6 -1
View File
@@ -1549,7 +1549,12 @@ public:
// Flugente: Decrease this filler by 1 for each new UINT8 / BOOLEAN variable, so we can maintain savegame compatibility!!
// Note that we also have to account for padding, so you might need to substract more than just the size of the new variables
UINT8 ubFiller[16];
UINT8 ubFiller[12];
UINT8 ubFiller1[2];
// Flugente: keep track of data for multi-barrel guns
UINT8 usBarrelMode; // states how many barrels we are currently using as modifier for our fire mode
UINT8 usBarrelCounter; // states which barrel we are currently firing from (used during the firing process)
// Flugente: focus skill gridno
INT32 sFocusGridNo;