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The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.
Toggling fire modes cycles between barrel configurations if several have been set. Requires GameDir >= r2461 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
@@ -8567,6 +8567,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|最|佳|激|光|距|离",//L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",
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L"|后|坐|修|正|比|例",//L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8639,6 +8640,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \n当该附件装配到可以点射及自动射击的远程武\n器上时,会按照所述比例修正武器的后座力。\n后座力越小,枪口在瞄准目标扫射时越稳定。\n该值越低越好。",//L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -8583,6 +8583,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",// TODO.Translate
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L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8655,6 +8656,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -8567,6 +8567,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",
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L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r",
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8639,6 +8640,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.",
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -8570,6 +8570,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|P|o|r|t|é|e |O|p|t|i|m|a|l|e |d|u |L|a|s|e|r",
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L"|F|a|c|t|e|u|r |d|u |R|e|c|u|l |P|o|u|r |c|e|n|t", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8641,6 +8642,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \nLorsqu'il est attaché à une arme qui a le mode\nrafale ou auto, cet objet modifie le recul de\nl'arme par le pourcentage indiqué. Réduire le\nrecul permet de mieux garder la bouche de l'arme\npointée sur la cible lors d'une rafale.\n \nValeur faible recommandée.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -8399,6 +8399,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|B|e|s|t|e |L|a|s|e|r |R|e|i|c|h|w|e|i|t|e",
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L"|P|r|o|z|e|n|t|u|a|l|e|r |R|ü|c|k|s|t|o|ß |M|o|d|i|f|i|k|a|t|o|r", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8471,6 +8472,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[] =
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L"",
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L"\n \nWenn befestigt an Feuerstoß oder Dauerfeuer fähigen Fernwaffen\nverändert dieser Gegenstand den Rückstoß um den genannten Prozentwert.\n\n Ein geringerer Rückstoß macht es einfacher, die Waffe im Dauerfeuer auf das Ziel gerichtet zu halten.\n \nNiedriger ist besser.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -8573,6 +8573,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",// TODO.Translate
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L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8645,6 +8646,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -8585,6 +8585,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",// TODO.Translate
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L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8657,6 +8658,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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@@ -8567,6 +8567,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|О|п|т|и|м|а|л|ь|н|а|я |д|а|л|ь|н|о|с|т|ь |л|а|з|е|р|а",
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L"|М|о|д|и|ф|и|к|а|т|о|р |о|т|д|а|ч|и |в |%",
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8639,6 +8640,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \nПрисоединенный к огнестрельному оружию,\nспособному вести огонь очередями, этот\nпредмет изменяет отдачу оружия на\nуказанный процент.\n \nСнижение отдачи позволяет дольше\nудерживать ствол оружия в направлении цели\nво время залпа.\n \nМеньше - лучше.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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