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The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.
Toggling fire modes cycles between barrel configurations if several have been set. Requires GameDir >= r2461 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8567,6 +8567,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|最|佳|激|光|距|离",//L"|B|e|s|t |L|a|s|e|r |R|a|n|g|e",
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L"|后|坐|修|正|比|例",//L"|P|e|r|c|e|n|t |R|e|c|o|i|l |M|o|d|i|f|i|e|r", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8639,6 +8640,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \n当该附件装配到可以点射及自动射击的远程武\n器上时,会按照所述比例修正武器的后座力。\n后座力越小,枪口在瞄准目标扫射时越稳定。\n该值越低越好。",//L"\n \nWhen attached to a ranged weapon capable\nof Burst or Autofire modes, this item modifies\nthe weapon's Recoil by the listed percentage.\n \nReducing recoil makes it easier to keep the gun's\nmuzzle pointed at the target during a volley.\n \nLower is better.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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