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The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.
Toggling fire modes cycles between barrel configurations if several have been set. Requires GameDir >= r2461 git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -8570,6 +8570,7 @@ STR16 szUDBAdvStatsTooltipText[]=
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L"|P|o|r|t|é|e |O|p|t|i|m|a|l|e |d|u |L|a|s|e|r",
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L"|F|a|c|t|e|u|r |d|u |R|e|c|u|l |P|o|u|r |c|e|n|t", // 65
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L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
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L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
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};
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// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
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@@ -8641,6 +8642,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[]=
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L"",
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L"\n \nLorsqu'il est attaché à une arme qui a le mode\nrafale ou auto, cet objet modifie le recul de\nl'arme par le pourcentage indiqué. Réduire le\nrecul permet de mieux garder la bouche de l'arme\npointée sur la cible lors d'une rafale.\n \nValeur faible recommandée.", // 65
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L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
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L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
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};
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STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=
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