The new <BarrelConfiguration>-tag specifies how many bullets a gun shoots at once. Several values can be used. If no value is set, 1 will be used.

Toggling fire modes cycles between barrel configurations if several have been set.

Requires GameDir >= r2461

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8652 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2019-01-27 19:48:18 +00:00
parent 61553feb57
commit a5e5ff6bd8
15 changed files with 338 additions and 50 deletions
+2
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@@ -8399,6 +8399,7 @@ STR16 szUDBAdvStatsTooltipText[]=
L"|B|e|s|t|e |L|a|s|e|r |R|e|i|c|h|w|e|i|t|e",
L"|P|r|o|z|e|n|t|u|a|l|e|r |R|ü|c|k|s|t|o|ß |M|o|d|i|f|i|k|a|t|o|r", // 65
L"|F|a|n |t|h|e |H|a|m|m|e|r", // TODO.Translate
L"|B|a|r|r|e|l |C|o|n|f|i|g|u|r|a|t|i|o|n|s",
};
// Alternate tooltip text for weapon Advanced Stats. Just different wording, nothing spectacular.
@@ -8471,6 +8472,7 @@ STR16 szUDBAdvStatsExplanationsTooltipText[] =
L"",
L"\n \nWenn befestigt an Feuerstoß oder Dauerfeuer fähigen Fernwaffen\nverändert dieser Gegenstand den Rückstoß um den genannten Prozentwert.\n\n Ein geringerer Rückstoß macht es einfacher, die Waffe im Dauerfeuer auf das Ziel gerichtet zu halten.\n \nNiedriger ist besser.", // 65
L"\n \nIf a gunslinger wields this gun two-handed,\nthey can burst in hipfire.", // TODO.Translate
L"\n \nToggling firemodes also toggles how many\nbarrels you can fire at the same time.",
};
STR16 szUDBAdvStatsExplanationsTooltipTextForWeapons[]=