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- fix: combo food/drug items have to be eaten if drug effect was already attributed
- new food situation level for the transition from food refusal to dangerous levels - more useful stat damage warings for food git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5468 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3342,7 +3342,7 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
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gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
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}
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else if ( gGameOptions.fFoodSystem && ApplyFood( gpSMCurrentMerc, gpItemPointer, FALSE ) )
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else if ( gGameOptions.fFoodSystem && ApplyFood( gpSMCurrentMerc, gpItemPointer, FALSE, FALSE ) )
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{
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// Dirty
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fInterfacePanelDirty = DIRTYLEVEL2;
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