- fix: combo food/drug items have to be eaten if drug effect was already attributed

- new food situation level for the transition from food refusal to dangerous levels
- more useful stat damage warings for food

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5468 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Flugente
2012-08-13 21:25:51 +00:00
parent 660d8d126f
commit a61d724335
4 changed files with 33 additions and 17 deletions
+1 -1
View File
@@ -3342,7 +3342,7 @@ void SMInvClickCamoCallback( MOUSE_REGION * pRegion, INT32 iReason )
gpSMCurrentMerc->DoMercBattleSound( BATTLE_SOUND_COOL1 );
}
else if ( gGameOptions.fFoodSystem && ApplyFood( gpSMCurrentMerc, gpItemPointer, FALSE ) )
else if ( gGameOptions.fFoodSystem && ApplyFood( gpSMCurrentMerc, gpItemPointer, FALSE, FALSE ) )
{
// Dirty
fInterfacePanelDirty = DIRTYLEVEL2;