Brief: //dnl ch86

- Fixing mapeditor move building and improving some related mapeditor stuff.
Details:
- Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them.
- Fix incorrect gridno save in temporary map file for bigmap exit grids.
- Increase maximum number of light sprite from 256 to 4096 per map.
- Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks.
- Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on.
- Add support for undo door locks, also you can now erase them if erase button is on.
- Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too.
- Removing unnecessary tiles during copy building is improved too.
- Fix undo function for light sprites which now will also store all three types and undo them properly.
- Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor.
- Fix spawning of item pool cursors during when adding items.
- Fix text glitches over door locks form.
- Fix sticky tooltip when loadsave screen or door locks form is active.
- High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it.
- Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2014-03-02 11:25:11 +00:00
parent db9ecb102d
commit a665154a62
22 changed files with 633 additions and 126 deletions
+33 -20
View File
@@ -28,6 +28,10 @@
#include "environment.h"
#include "Simple Render Utils.h"
#include "Road Smoothing.h"
//dnl ch86 140214
#include "Keys.h"
#include "EditorMapInfo.h"
#include "EditorItems.h"
#endif
BOOLEAN PasteHigherTextureFromRadius( INT32 iMapIndex, UINT32 uiNewType, UINT8 ubRadius );
@@ -60,6 +64,9 @@ void QuickEraseMapTile( INT32 iMapIndex )
{
if ( iMapIndex >= 0x80000000 )
return;
if(GetItemPoolFromGround(iMapIndex, &gpItemPool))//dnl ch86 220214
while(gpItemPool)
DeleteSelectedItem();
AddToUndoList( iMapIndex );
DeleteStuffFromMapTile( iMapIndex );
MarkWorldDirty();
@@ -71,26 +78,24 @@ void QuickEraseMapTile( INT32 iMapIndex )
//
// Common delete function for both QuickEraseMapTile and EraseMapTile
//
void DeleteStuffFromMapTile( INT32 iMapIndex )
void DeleteStuffFromMapTile(INT32 iMapIndex)//dnl ch86 140214
{
//UINT16 usUseIndex;
//UINT16 usType;
//UINT32 uiCheckType;
//UINT16 usDummy;
//GetTileType( gpWorldLevelData[ iMapIndex ].pLandHead->usIndex, &uiCheckType );
//RemoveLand( iMapIndex, gpWorldLevelData[ iMapIndex ].pLandHead->usIndex );
//SmoothTerrainRadius( iMapIndex, uiCheckType, 1, TRUE );
RemoveExitGridFromWorld( iMapIndex );
RemoveAllStructsOfTypeRange( iMapIndex, FIRSTTEXTURE, WIREFRAMES );
RemoveAllObjectsOfTypeRange( iMapIndex, FIRSTTEXTURE, WIREFRAMES );
RemoveAllShadowsOfTypeRange( iMapIndex, FIRSTTEXTURE, WIREFRAMES );
RemoveAllLandsOfTypeRange( iMapIndex, FIRSTTEXTURE, WIREFRAMES );
RemoveAllRoofsOfTypeRange( iMapIndex, FIRSTTEXTURE, WIREFRAMES );
RemoveAllOnRoofsOfTypeRange( iMapIndex, FIRSTTEXTURE, WIREFRAMES );
RemoveAllTopmostsOfTypeRange( iMapIndex, FIRSTTEXTURE, WIREFRAMES );
PasteRoomNumber( iMapIndex, 0 );
INT16 sX, sY;
ConvertGridNoToXY(iMapIndex, &sX, &sY);
for(INT8 bLightType=PRIMETIME_LIGHT; bLightType<ANY_LIGHT; bLightType++)
RemoveLight(sX, sY, bLightType);
RemoveAllTopmostsOfTypeRange(iMapIndex, ROTATINGKEY, ROTATINGKEY);
RemoveDoorInfoFromTable(iMapIndex);
RemoveTopmost(iMapIndex, FIRSTPOINTERS8);
RemoveExitGridFromWorld(iMapIndex);
RemoveAllStructsOfTypeRange(iMapIndex, FIRSTTEXTURE, WIREFRAMES);
RemoveAllObjectsOfTypeRange(iMapIndex, FIRSTTEXTURE, WIREFRAMES);
RemoveAllShadowsOfTypeRange(iMapIndex, FIRSTTEXTURE, WIREFRAMES);
RemoveAllLandsOfTypeRange(iMapIndex, FIRSTTEXTURE, WIREFRAMES);
RemoveAllRoofsOfTypeRange(iMapIndex, FIRSTTEXTURE, WIREFRAMES);
RemoveAllOnRoofsOfTypeRange(iMapIndex, FIRSTTEXTURE, WIREFRAMES);
RemoveAllTopmostsOfTypeRange(iMapIndex, FIRSTTEXTURE, WIREFRAMES);
PasteRoomNumber(iMapIndex, 0);
}
@@ -164,7 +169,7 @@ void EraseMapTile( INT32 iMapIndex )
RemoveAllObjectsOfTypeRange( iMapIndex, FIRSTROAD, LASTROAD );
// Note, for this routine, cliffs are considered a subset of banks
RemoveAllStructsOfTypeRange( iMapIndex, ANIOSTRUCT, ANIOSTRUCT );
RemoveAllStructsOfTypeRange( iMapIndex, FIRSTCLIFF, LASTBANKS );
RemoveAllStructsOfTypeRange( iMapIndex, FIRSTCLIFFHANG, LASTBANKS );//dnl ch86 190214
RemoveAllShadowsOfTypeRange( iMapIndex, FIRSTCLIFFSHADOW, LASTCLIFFSHADOW );
RemoveAllObjectsOfTypeRange( iMapIndex, FIRSTCLIFFHANG, LASTCLIFFHANG );
RemoveAllStructsOfTypeRange( iMapIndex, FENCESTRUCT, FENCESTRUCT );
@@ -212,6 +217,14 @@ void EraseMapTile( INT32 iMapIndex )
case DRAW_MODE_ROADS:
RemoveAllObjectsOfTypeRange( iMapIndex, ROADPIECES, ROADPIECES );
break;
case DRAW_MODE_DOORKEYS://dnl ch86 220214
if(FindDoorInfoAtGridNo(iMapIndex))
{
AddToUndoList(iMapIndex);
RemoveDoorInfoFromTable(iMapIndex);
RemoveAllTopmostsOfTypeRange(iMapIndex, ROTATINGKEY, ROTATINGKEY);
}
break;
default:
//DeleteStuffFromMapTile( iMapIndex );
break;