Brief: //dnl ch86

- Fixing mapeditor move building and improving some related mapeditor stuff.
Details:
- Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them.
- Fix incorrect gridno save in temporary map file for bigmap exit grids.
- Increase maximum number of light sprite from 256 to 4096 per map.
- Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks.
- Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on.
- Add support for undo door locks, also you can now erase them if erase button is on.
- Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too.
- Removing unnecessary tiles during copy building is improved too.
- Fix undo function for light sprites which now will also store all three types and undo them properly.
- Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor.
- Fix spawning of item pool cursors during when adding items.
- Fix text glitches over door locks form.
- Fix sticky tooltip when loadsave screen or door locks form is active.
- High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it.
- Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2014-03-02 11:25:11 +00:00
parent db9ecb102d
commit a665154a62
22 changed files with 633 additions and 126 deletions
+101 -12
View File
@@ -23,6 +23,7 @@
#include "Text.h"
#endif
#if 0//dnl ch86 180214
BOOLEAN gfLoadingExitGrids = FALSE;
//used by editor.
@@ -56,9 +57,17 @@ UINT guiExitGridsCount = 0;
// pExitGrid->ubGotoSectorZ = (UINT8)((iExitGridInfo & 0x00f00000)>>20);
// pExitGrid->usGridNo = (UINT16)(iExitGridInfo & 0x0000ffff);
//}
#else
BOOLEAN gfLoadingExitGrids = FALSE;
BOOLEAN gfOverrideInsertionWithExitGrid = FALSE;
EXITGRID gExitGrid;
EXITGRID *ExitGridTable = NULL;
UINT16 gusNumExitGrids = 0;
#endif
BOOLEAN GetExitGrid( UINT32 usMapIndex, EXITGRID *pExitGrid )
{
#if 0//dnl ch86 170214
LEVELNODE *pShadow;
pShadow = gpWorldLevelData[ usMapIndex ].pShadowHead;
//Search through object layer for an exitgrid
@@ -75,6 +84,19 @@ BOOLEAN GetExitGrid( UINT32 usMapIndex, EXITGRID *pExitGrid )
pShadow = pShadow->pNext;
}
return FALSE;
#else
INT32 i = 0;
while(i < gusNumExitGrids)
{
if(ExitGridTable[i].iMapIndex == usMapIndex)
{
*pExitGrid = ExitGridTable[i];
return(TRUE);
}
i++;
}
return(FALSE);
#endif
}
BOOLEAN ExitGridAtGridNo( UINT32 usMapIndex )
@@ -110,9 +132,9 @@ BOOLEAN GetExitGridLevelNode( UINT32 usMapIndex, LEVELNODE **ppLevelNode )
return FALSE;
}
void AddExitGridToWorld( INT32 iMapIndex, EXITGRID *pExitGrid )
{
#if 0//dnl ch86 180214
LEVELNODE *pShadow, *tail;
pShadow = gpWorldLevelData[ iMapIndex ].pShadowHead;
@@ -147,15 +169,76 @@ void AddExitGridToWorld( INT32 iMapIndex, EXITGRID *pExitGrid )
{
AddExitGridToMapTempFile( iMapIndex, pExitGrid, gWorldSectorX, gWorldSectorY, gbWorldSectorZ );
}
#else
pExitGrid->iMapIndex = iMapIndex;
INT32 i = 0, j = -1;
while(i < gusNumExitGrids)
{
if(ExitGridTable[i].iMapIndex == pExitGrid->iMapIndex)
{
j = -1;
break;
}
if(j == -1 && ExitGridTable[i].iMapIndex == NOWHERE)
j = i;
i++;
}
if(j != -1)
i = j;
if(i == gusNumExitGrids)
{
gusNumExitGrids++;
ExitGridTable = (EXITGRID*)MemRealloc(ExitGridTable, gusNumExitGrids*sizeof(EXITGRID));
Assert(ExitGridTable);
}
ExitGridTable[i] = *pExitGrid;
LEVELNODE *pShadow = gpWorldLevelData[iMapIndex].pShadowHead;
while(pShadow)
{
if(pShadow->uiFlags & LEVELNODE_EXITGRID)
break;
pShadow = pShadow->pNext;
}
if(!pShadow)
{
AddShadowToHead(iMapIndex, MOCKFLOOR1);
pShadow = gpWorldLevelData[iMapIndex].pShadowHead;
pShadow->uiFlags |= (LEVELNODE_EXITGRID | LEVELNODE_HIDDEN);
if(!gfEditMode && !gfLoadingExitGrids)
AddExitGridToMapTempFile(iMapIndex, pExitGrid, gWorldSectorX, gWorldSectorY, gbWorldSectorZ);
}
#endif
}
void RemoveExitGridFromWorld( INT32 iMapIndex )
{
#if 0//dnl ch86 180214
UINT16 usDummy;
if( TypeExistsInShadowLayer( iMapIndex, MOCKFLOOR, &usDummy ) )
{
RemoveAllShadowsOfTypeRange( iMapIndex, MOCKFLOOR, MOCKFLOOR );
}
#else
INT32 i = 0;
while(i < gusNumExitGrids)
{
if(ExitGridTable[i].iMapIndex == iMapIndex)
{
ExitGridTable[i].iMapIndex = NOWHERE;
RemoveAllShadowsOfTypeRange(iMapIndex, MOCKFLOOR, MOCKFLOOR);
break;
}
i++;
}
#endif
}
void TrashExitGridTable(void)//dnl ch86 170214
{
if(ExitGridTable)
MemFree(ExitGridTable);
ExitGridTable = NULL;
gusNumExitGrids = 0;
}
//dnl ch42 250909
@@ -163,13 +246,13 @@ EXITGRID& EXITGRID::operator=(const _OLD_EXITGRID& src)
{
if((void*)this != (void*)&src)
{
iMapIndex = src.sMapIndex;//dnl ch86 170214
usGridNo = src.usGridNo;
ubGotoSectorX = src.ubGotoSectorX;
ubGotoSectorY = src.ubGotoSectorY;
ubGotoSectorZ = src.ubGotoSectorZ;
}
return(*this);
}
BOOLEAN EXITGRID::Load(INT8** hBuffer, FLOAT dMajorMapVersion)
@@ -177,7 +260,7 @@ BOOLEAN EXITGRID::Load(INT8** hBuffer, FLOAT dMajorMapVersion)
if(dMajorMapVersion < 7.0)
{
_OLD_EXITGRID OldExitGrid;
LOADDATA(&OldExitGrid, *hBuffer, 5);// Never use sizeof(_OLD_EXITGRID) because return 6 and all maps was saved with 5 bytes
LOADDATA(&OldExitGrid, *hBuffer, 2+5);// Never use sizeof(_OLD_EXITGRID) because return 6 and all maps was saved with 2+5 bytes //dnl ch86 170214
*this = OldExitGrid;
}
else
@@ -192,12 +275,13 @@ BOOLEAN EXITGRID::Save(HWFILE hFile, FLOAT dMajorMapVersion, UINT8 ubMinorMapVer
_OLD_EXITGRID OldExitGrid;
if(dMajorMapVersion == VANILLA_MAJOR_MAP_VERSION && ubMinorMapVersion == VANILLA_MINOR_MAP_VERSION)
{
OldExitGrid.sMapIndex = iMapIndex;//dnl ch86 170214
OldExitGrid.usGridNo = usGridNo;
OldExitGrid.ubGotoSectorX = ubGotoSectorX;
OldExitGrid.ubGotoSectorY = ubGotoSectorY;
OldExitGrid.ubGotoSectorZ = ubGotoSectorZ;
pData = &OldExitGrid;
uiBytesToWrite = 5;// Never use sizeof(_OLD_EXITGRID) because return 6 and all maps was saved with 5 bytes
uiBytesToWrite = 2+5;// Never use sizeof(_OLD_EXITGRID) because return 6 and all maps was saved with 2+5 bytes //dnl ch86 170214
}
UINT32 uiBytesWritten = 0;
FileWrite(hFile, pData, uiBytesToWrite, &uiBytesWritten);
@@ -211,15 +295,18 @@ void LoadExitGrids(INT8** hBuffer, FLOAT dMajorMapVersion)
UINT16 usNumExitGrids;
INT32 usMapIndex;
EXITGRID ExitGrid;
#if 0//dnl ch86 170214
// New world is loading so trash all old EXITGRID's
memset(gpExitGrids, 0, sizeof(gpExitGrids));
guiExitGridsCount = 0;
#else
TrashExitGridTable();
#endif
gfLoadingExitGrids = TRUE;
LOADDATA(&usNumExitGrids, *hBuffer, sizeof(usNumExitGrids));
for(int i=0; i<usNumExitGrids; i++)
{
#if 0//dnl ch86 170214
if(dMajorMapVersion < 7.0)
{
UINT16 usOldMapIndex;
@@ -233,6 +320,12 @@ void LoadExitGrids(INT8** hBuffer, FLOAT dMajorMapVersion)
gMapTrn.GetTrnCnt(usMapIndex);
//gMapTrn.GetTrnCnt(ExitGrid.usGridNo);//dnl ch56 151009 This is gridno in sector which size you don't know, so no translation here
AddExitGridToWorld(usMapIndex, &ExitGrid);
#else
ExitGrid.Load(hBuffer, dMajorMapVersion);
gMapTrn.GetTrnCnt(ExitGrid.iMapIndex);
usMapIndex = ExitGrid.iMapIndex;
AddExitGridToWorld(usMapIndex, &ExitGrid);
#endif
}
gfLoadingExitGrids = FALSE;
}
@@ -247,6 +340,7 @@ void SaveExitGrids(HWFILE hFile, UINT16 usNumExitGrids, FLOAT dMajorMapVersion,
{
if(GetExitGrid(i, &ExitGrid))
{
#if 0//dnl ch86 170214
if(dMajorMapVersion < 7.0)
{
UINT16 usOldMapIndex = i;
@@ -254,6 +348,7 @@ void SaveExitGrids(HWFILE hFile, UINT16 usNumExitGrids, FLOAT dMajorMapVersion,
}
else
FileWrite(hFile, &i, sizeof(i), &uiBytesWritten);
#endif
ExitGrid.Save(hFile, dMajorMapVersion, ubMinorMapVersion);
usNumSaved++;
}
@@ -304,7 +399,6 @@ void AttemptToChangeFloorLevel( INT8 bRelativeZLevel )
}
}
INT32 FindGridNoFromSweetSpotCloseToExitGrid( SOLDIERTYPE *pSoldier, INT32 sSweetGridNo, INT8 ubRadius, UINT8 *pubDirection )
{
INT16 sTop, sBottom;
@@ -417,7 +511,6 @@ INT32 FindGridNoFromSweetSpotCloseToExitGrid( SOLDIERTYPE *pSoldier, INT32 sSwee
}
}
INT32 FindClosestExitGrid( SOLDIERTYPE *pSoldier, INT32 sSrcGridNo, INT8 ubRadius )
{
INT16 sTop, sBottom;
@@ -472,7 +565,3 @@ INT32 FindClosestExitGrid( SOLDIERTYPE *pSoldier, INT32 sSrcGridNo, INT8 ubRadiu
return( NOWHERE );
}
}