Brief: //dnl ch86

- Fixing mapeditor move building and improving some related mapeditor stuff.
Details:
- Change the way exit grids are add, remove, save and load through editor, also add undo option for exit grids and you can place unlimited number of them.
- Fix incorrect gridno save in temporary map file for bigmap exit grids.
- Increase maximum number of light sprite from 256 to 4096 per map.
- Using DEL key for QuickEraseMapTile will now erase ItemPool too, and with improved function DeleteStuffFromMapTile will erase light sprites, exit grids and door locks.
- Cliff hang tiles used for middle cliffs are now possible to erase with when erase button is on.
- Add support for undo door locks, also you can now erase them if erase button is on.
- Move building function is completely rewrite and will properly move exit grids, door locks, lights and items too.
- Removing unnecessary tiles during copy building is improved too.
- Fix undo function for light sprites which now will also store all three types and undo them properly.
- Fix CTD situation if tile elements are deleted and after that items too, then undo will crash mapeditor.
- Fix spawning of item pool cursors during when adding items.
- Fix text glitches over door locks form.
- Fix sticky tooltip when loadsave screen or door locks form is active.
- High ground marking cursors will not be drawn in invisible map tiles anymore to increase speed and maybe fix some render problems but I doubt it.
- Move GLOCK_17_ForUseWithLOS item generation from init.cpp to los.cpp to avoid potential problems if global world items array not set.


git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7004 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Kriplo
2014-03-02 11:25:11 +00:00
parent db9ecb102d
commit a665154a62
22 changed files with 633 additions and 126 deletions
+7 -11
View File
@@ -50,26 +50,22 @@ enum
SLM_MINE_PRESENT,
};
typedef struct
typedef struct//dnl ch86 250214
{
INT32 usGridNo; //The gridno the graphic will be applied to
UINT16 usImageType; //graphic index
UINT16 usSubImageIndex; //
// UINT16 usIndex;
UINT8 ubType; // the layer it will be applied to
UINT8 ubExtra; // Misc. variable used to strore arbritary values
INT32 usGridNo; // The gridno the graphic will be applied to
UINT16 usImageType; // graphic index
UINT16 usSubImageIndex; // ExitGrid low WORD of usGridno is stored here
UINT8 ubType; // the layer it will be applied to
UINT8 ubExtra; // Misc. variable used to strore arbritary values
UINT16 usHiExitGridNo; // ExitGrid.usGridno is store in usSubImageIndex which is not enough for big maps so high WORD goes here just to preserve compatibility
} MODIFY_MAP;
// Call this function, to set whether the map changes will be added to the map temp file
void ApplyMapChangesToMapTempFile( BOOLEAN fAddToMap );
BOOLEAN SaveModifiedMapStructToMapTempFile( MODIFY_MAP *pMap, INT16 sSectorX, INT16 sSectorY, INT8 bSectorZ );
//Applies a change TO THE MAP TEMP file
void AddStructToMapTempFile( INT32 iMapIndex, UINT16 usIndex );