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- new jam damage thresholds for guns - when a gun jams it can only take damage if its status is below the threshold
- modified damage calculation for jam damage - modified cleaning point calculation for mercs - natural dirt level of sectors now halved if the shooter is inside a building git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3123,6 +3123,16 @@ void LoadItemSettings()
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gItemSettings.fRecoilXModifierGun[GUN_SHOTGUN] = iniReader.ReadFloat ("Weapon Settings","RECOILX_SHOTGUN_MODIFIER", 1.0f, 0.1f, 5.0f);
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gItemSettings.fRecoilYModifierGun[GUN_SHOTGUN] = iniReader.ReadFloat ("Weapon Settings","RECOILY_SHOTGUN_MODIFIER", 1.0f, 0.1f, 5.0f);
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gItemSettings.usJamDamageThresholdGun[NOT_GUN] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_NOT_GUN", 0, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_PISTOL] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_PISTOL", 50, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_M_PISTOL] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_MP", 75, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_SMG] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_SMG", 70, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_RIFLE] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_RIFLE", 40, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_SN_RIFLE] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_SNIPER", 45, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_AS_RIFLE] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_AR", 65, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_LMG] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_LMG", 60, 0, 100 );
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gItemSettings.usJamDamageThresholdGun[GUN_SHOTGUN] = iniReader.ReadInteger("Weapon Settings","JAM_DAMAGE_THRESHOLD_SHOTGUN", 30, 0, 100 );
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// -------------- ARMOR MODIFIERS ----------------
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gItemSettings.fCamoLBEoverVestModifier = iniReader.ReadFloat ("Armor Settings","CAMO_LBE_OVER_VEST_MODIFIER", 0.2f, 0.0f, 1.0f);
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gItemSettings.fCamoLBEoverPantsModifier = iniReader.ReadFloat ("Armor Settings","CAMO_LBE_OVER_PANTS_MODIFIER", 0.2f, 0.0f, 1.0f);
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