- new jam damage thresholds for guns - when a gun jams it can only take damage if its status is below the threshold

- modified damage calculation for jam damage
- modified cleaning point calculation for mercs
- natural dirt level of sectors now halved if the shooter is inside a building

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
silversurfer
2017-01-22 13:33:44 +00:00
parent 9a46c2a9fc
commit a6b2568e24
5 changed files with 40 additions and 29 deletions
+2
View File
@@ -2355,6 +2355,8 @@ typedef struct
// Recoil modifiers
FLOAT fRecoilXModifierGun[GUN_TYPES_MAX];
FLOAT fRecoilYModifierGun[GUN_TYPES_MAX];
// Jam damage thresholds
UINT16 usJamDamageThresholdGun[GUN_TYPES_MAX];
// -------------- ARMOR MODIFIERS ----------------
FLOAT fCamoLBEoverVestModifier;