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- new jam damage thresholds for guns - when a gun jams it can only take damage if its status is below the threshold
- modified damage calculation for jam damage - modified cleaning point calculation for mercs - natural dirt level of sectors now halved if the shooter is inside a building git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8370 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -2355,6 +2355,8 @@ typedef struct
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// Recoil modifiers
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FLOAT fRecoilXModifierGun[GUN_TYPES_MAX];
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FLOAT fRecoilYModifierGun[GUN_TYPES_MAX];
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// Jam damage thresholds
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UINT16 usJamDamageThresholdGun[GUN_TYPES_MAX];
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// -------------- ARMOR MODIFIERS ----------------
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FLOAT fCamoLBEoverVestModifier;
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