diff --git a/gamedir/Data-1.13/Scripts/GameInit.lua b/gamedir/Data-1.13/Scripts/GameInit.lua index 90c424265..1b72b6da6 100644 --- a/gamedir/Data-1.13/Scripts/GameInit.lua +++ b/gamedir/Data-1.13/Scripts/GameInit.lua @@ -477,9 +477,10 @@ function InitNPCs() AddAltSectorNew( 4, SectorY.MAP_ROW_I ) end end - + -- Not SciFi, so use alternate map in Tixa's B1 level that doesn't have the stairs going down to the caves. - if (newGAME_STYLE == 0 and iniENABLE_CREPITUS == 0) then + if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then + else --J9-1 AddAltUGSectorNew( 9, SectorY.MAP_ROW_J, 1 ) end diff --git a/gamedir/Data/Scripts/GameInit.lua b/gamedir/Data/Scripts/GameInit.lua index 90c424265..1b72b6da6 100644 --- a/gamedir/Data/Scripts/GameInit.lua +++ b/gamedir/Data/Scripts/GameInit.lua @@ -477,9 +477,10 @@ function InitNPCs() AddAltSectorNew( 4, SectorY.MAP_ROW_I ) end end - + -- Not SciFi, so use alternate map in Tixa's B1 level that doesn't have the stairs going down to the caves. - if (newGAME_STYLE == 0 and iniENABLE_CREPITUS == 0) then + if (newGAME_STYLE == 1 and iniENABLE_CREPITUS == 1) then + else --J9-1 AddAltUGSectorNew( 9, SectorY.MAP_ROW_J, 1 ) end