diff --git a/TileEngine/Isometric Utils.cpp b/TileEngine/Isometric Utils.cpp index cde41d891..6decb8001 100644 --- a/TileEngine/Isometric Utils.cpp +++ b/TileEngine/Isometric Utils.cpp @@ -13,6 +13,7 @@ #endif #include "Map Information.h" #include "meanwhile.h" +#include "strategicmap.h" UINT32 guiForceRefreshMousePositionCalculation = 0; @@ -1280,7 +1281,7 @@ INT16 MapY( INT32 sGridNo ) bool GridNoOnWalkableWorldTile(INT32 sGridNo) { - if (AreInMeanwhile()) return true; + if (AreInMeanwhile() || gbWorldSectorZ != 0) return true; //Shadooow: this will compare sGridNo height with height of the center grid of the map, as long as the center of the map is on a walkable height it will work properly MAP_ELEMENT *pMapElement = &(gpWorldLevelData[sGridNo]); MAP_ELEMENT *pMapElementCenter = &(gpWorldLevelData[gMapInformation.sCenterGridNo]);