diff --git a/Tactical/Soldier Control.cpp b/Tactical/Soldier Control.cpp index bb925b0e6..331660a34 100644 --- a/Tactical/Soldier Control.cpp +++ b/Tactical/Soldier Control.cpp @@ -17008,12 +17008,19 @@ void SOLDIERTYPE::EVENT_SoldierApplyItemToPerson( INT32 sGridNo, UINT8 ubDirecti if ( success ) { - if ( !gGameOptions.fFoodSystem && Item[ usItem ].canteen ) + if ( Item[ usItem ].canteen ) { - BOOLEAN tmp = FALSE; - success = ApplyCanteen( pSoldier, pObj, &tmp, FALSE ); + if ( !gGameOptions.fFoodSystem ) + { + BOOLEAN tmp = FALSE; + success = ApplyCanteen( pSoldier, pObj, &tmp, FALSE ); + } + else + { + success = ApplyFood( pSoldier, pObj, TRUE, TRUE ); + } } - else if ( Item[ usItem ].drugtype || Item[ usItem ].canteen ) + else if ( Item[ usItem ].drugtype ) { // applying drugs also handles food items success = ApplyDrugs( pSoldier, pObj );