From a861099ac388a990669984b30ed0da562f083a02 Mon Sep 17 00:00:00 2001 From: Flugente Date: Wed, 30 Apr 2014 21:39:44 +0000 Subject: [PATCH] Merged revision(s) 2024 from branches/ja2_data_official_2014: There is no reason why the IDs that boxers are reset to before they are reinitialised would ever need to be altered by a modder. git-svn-id: https://ja2svn.mooo.com/source/ja2_v1.13_data@2025 4f8fa57e-7814-0410-bad4-adc449f26b7c --- gamedir/Data-1.13/Scripts/strategicmap.lua | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/gamedir/Data-1.13/Scripts/strategicmap.lua b/gamedir/Data-1.13/Scripts/strategicmap.lua index bdecc704a..ffe51d5f2 100644 --- a/gamedir/Data-1.13/Scripts/strategicmap.lua +++ b/gamedir/Data-1.13/Scripts/strategicmap.lua @@ -79,8 +79,6 @@ Facts = { FACT_ALL_TERRORISTS_KILLED = 156, } -local NOBODY = 254 - History = { HISTORY_ENTERED_HISTORY_MODE = 0, HISTORY_HIRED_MERC_FROM_AIM = 1, @@ -185,9 +183,7 @@ function HandleQuestCodeOnSectorEntry( sNewSectorX, sNewSectorY, bNewSectorZ ) end if ( sNewSectorX == 5 and sNewSectorY == SectorY.MAP_ROW_D ) then - gubBoxerID( 0, NOBODY ) - gubBoxerID( 1, NOBODY ) - gubBoxerID( 2, NOBODY ) + ResetBoxers() end if ( sNewSectorX == 3 and sNewSectorY == SectorY.MAP_ROW_P ) then