mirror of
https://github.com/1dot13/source.git
synced 2026-09-09 14:46:05 +02:00
Cleaned up AIM gearkit code
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8387 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+89
-357
@@ -218,29 +218,6 @@
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#define WEAPONBOX_LOADOUT_ONE_X iScreenWidthOffset + 143
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#define WEAPONBOX_LOADOUT_ONE_X iScreenWidthOffset + 143
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#define WEAPONBOX_LOADOUT_ONE_Y iScreenHeightOffset + 367 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define WEAPONBOX_LOADOUT_ONE_Y iScreenHeightOffset + 367 + LAPTOP_SCREEN_WEB_DELTA_Y
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#define WEAPONBOX_LOADOUT_ONE_BOX_Y WEAPONBOX_LOADOUT_ONE_Y - 4
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#define WEAPONBOX_LOADOUT_ONE_BR_X WEAPONBOX_LOADOUT_ONE_X + WEAPONBOX_BUTTON_START_WIDTH
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#define WEAPONBOX_LOADOUT_ONE_BR_Y WEAPONBOX_LOADOUT_ONE_BOX_Y + WEAPONBOX_BUTTON_START_HEIGHT
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#define WEAPONBOX_LOADOUT_TWO_X WEAPONBOX_LOADOUT_ONE_X + WEAPONBOX_BUTTON_START_WIDTH + WEAPONBOX_LOADOUT_BUTTON_X_DISTANCE
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#define WEAPONBOX_LOADOUT_TWO_Y WEAPONBOX_LOADOUT_ONE_Y
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#define WEAPONBOX_LOADOUT_TWO_BOX_Y WEAPONBOX_LOADOUT_TWO_Y - 4
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#define WEAPONBOX_LOADOUT_TWO_BR_X WEAPONBOX_LOADOUT_TWO_X + WEAPONBOX_BUTTON_START_WIDTH
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#define WEAPONBOX_LOADOUT_TWO_BR_Y WEAPONBOX_LOADOUT_TWO_BOX_Y + WEAPONBOX_BUTTON_START_HEIGHT
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#define WEAPONBOX_LOADOUT_THREE_X WEAPONBOX_LOADOUT_TWO_X + WEAPONBOX_BUTTON_START_WIDTH + WEAPONBOX_LOADOUT_BUTTON_X_DISTANCE
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#define WEAPONBOX_LOADOUT_THREE_Y WEAPONBOX_LOADOUT_TWO_Y
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#define WEAPONBOX_LOADOUT_THREE_BOX_Y WEAPONBOX_LOADOUT_THREE_Y - 4
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#define WEAPONBOX_LOADOUT_THREE_BR_X WEAPONBOX_LOADOUT_THREE_X + WEAPONBOX_BUTTON_START_WIDTH
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#define WEAPONBOX_LOADOUT_THREE_BR_Y WEAPONBOX_LOADOUT_THREE_BOX_Y + WEAPONBOX_BUTTON_START_HEIGHT
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#define WEAPONBOX_LOADOUT_FOUR_X WEAPONBOX_LOADOUT_THREE_X + WEAPONBOX_BUTTON_START_WIDTH + WEAPONBOX_LOADOUT_BUTTON_X_DISTANCE
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#define WEAPONBOX_LOADOUT_FOUR_Y WEAPONBOX_LOADOUT_THREE_Y
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#define WEAPONBOX_LOADOUT_FOUR_BOX_Y WEAPONBOX_LOADOUT_FOUR_Y - 4
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#define WEAPONBOX_LOADOUT_FOUR_BR_X WEAPONBOX_LOADOUT_FOUR_X + WEAPONBOX_BUTTON_START_WIDTH
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#define WEAPONBOX_LOADOUT_FOUR_BR_Y WEAPONBOX_LOADOUT_FOUR_BOX_Y + WEAPONBOX_BUTTON_START_HEIGHT
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#define WEAPONBOX_LOADOUT_FIVE_X WEAPONBOX_LOADOUT_FOUR_X + WEAPONBOX_BUTTON_START_WIDTH + WEAPONBOX_LOADOUT_BUTTON_X_DISTANCE
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#define WEAPONBOX_LOADOUT_FIVE_Y WEAPONBOX_LOADOUT_FOUR_Y
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#define WEAPONBOX_LOADOUT_FIVE_BOX_Y WEAPONBOX_LOADOUT_FIVE_Y - 4
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#define WEAPONBOX_LOADOUT_FIVE_BR_X WEAPONBOX_LOADOUT_FIVE_X + WEAPONBOX_BUTTON_START_WIDTH
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#define WEAPONBOX_LOADOUT_FIVE_BR_Y WEAPONBOX_LOADOUT_FIVE_BOX_Y + WEAPONBOX_BUTTON_START_HEIGHT
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//tais: nsgi changed defines, kept old to keep old looks..
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//tais: nsgi changed defines, kept old to keep old looks..
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#define STATS_X_NSGI IMAGE_OFFSET_X + 121
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#define STATS_X_NSGI IMAGE_OFFSET_X + 121
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@@ -583,17 +560,10 @@ BOOLEAN gfAimMemberCanMercSayOpeningQuote = TRUE;
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INT32 guiPreviousContactNextButtonImage;
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INT32 guiPreviousContactNextButtonImage;
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//tais: nsgi, gearkit selection buttons and eventhandlers
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//tais: nsgi, gearkit selection buttons and eventhandlers
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INT32 giWeaponboxSelectionButtonOne;
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INT32 giWeaponboxSelectionButton[NUM_MERCSTARTINGGEAR_KITS];
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INT32 giWeaponboxSelectionButtonTwo;
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BOOLEAN giWeaponboxSelectionButtonsCreated = FALSE;
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INT32 giWeaponboxSelectionButtonThree;
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INT32 giWeaponboxSelectionButtonFour;
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INT32 giWeaponboxSelectionButtonFive;
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void BtnWeaponboxSelectOneButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnWeaponboxSelectButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnWeaponboxSelectTwoButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnWeaponboxSelectThreeButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnWeaponboxSelectFourButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnWeaponboxSelectFiveButtonCallback(GUI_BUTTON *btn,INT32 reason);
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//Previous Button
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//Previous Button
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void BtnPreviousButtonCallback(GUI_BUTTON *btn,INT32 reason);
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void BtnPreviousButtonCallback(GUI_BUTTON *btn,INT32 reason);
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@@ -694,7 +664,7 @@ UINT8 DisplayTransparentSnow(UINT8 ubMode, UINT32 uiImageIdentifier, UINT8 ubMa
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//tais: nsgi, kit selection
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//tais: nsgi, kit selection
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void CreateWeaponBoxMouseRegions();
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void CreateWeaponBoxMouseRegions();
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void CreateKitSelectionButtons();
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void CreateKitSelectionButtons();
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void EraseWeaponBoxItems();
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void EraseKitSelectionButtons( );
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void CreateWeaponBoxBackground();
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void CreateWeaponBoxBackground();
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void EnableWeaponKitSelectionButtons();
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void EnableWeaponKitSelectionButtons();
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void RefreshWeaponKitSelectionButtons();
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void RefreshWeaponKitSelectionButtons();
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@@ -998,7 +968,16 @@ void ExitAIMMembers()
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UnloadButtonImage( giXToCloseVideoConfButtonImage );
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UnloadButtonImage( giXToCloseVideoConfButtonImage );
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//tais: nsgi, erase tooltip regions and buttons
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//tais: nsgi, erase tooltip regions and buttons
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if(gGameExternalOptions.gfUseNewStartingGearInterface) EraseWeaponBoxItems();
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if(gGameExternalOptions.gfUseNewStartingGearInterface)
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{
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//tais: tooltips for weaponbox
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for ( int i = 0; i<WEAPONBOX_TOTAL_ITEMS; ++i )
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{
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MSYS_RemoveRegion( &gWeaponboxFasthelpRegion[i] );
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}
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EraseKitSelectionButtons( );
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}
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RemoveButton( giPreviousButton );
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RemoveButton( giPreviousButton );
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RemoveButton( giContactButton );
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RemoveButton( giContactButton );
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@@ -1741,7 +1720,7 @@ BOOLEAN DisplayMercsInventory(UINT8 ubMercID)
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//tais: nsgi, kit selection button callbacks one to five
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//tais: nsgi, kit selection button callbacks one to five
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void BtnWeaponboxSelectOneButtonCallback(GUI_BUTTON *btn,INT32 reason)
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void BtnWeaponboxSelectButtonCallback( GUI_BUTTON *btn, INT32 reason )
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{
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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{
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@@ -1752,140 +1731,21 @@ void BtnWeaponboxSelectOneButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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{
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(0);
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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gfRedrawScreen = TRUE;
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void BtnWeaponboxSelectTwoButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(1);
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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gfRedrawScreen = TRUE;
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void BtnWeaponboxSelectThreeButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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//tais: handle selected kit
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WeaponKitSelectionUpdate(2);
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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gfRedrawScreen = TRUE;
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void BtnWeaponboxSelectFourButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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//tais: handle selected kit
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//tais: handle selected kit
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WeaponKitSelectionUpdate(3);
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for ( int i = 0; i < NUM_MERCSTARTINGGEAR_KITS; ++i )
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{
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if ( btn->IDNum == giWeaponboxSelectionButton[i] )
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{
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WeaponKitSelectionUpdate( i );
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break;
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}
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}
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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gfRedrawScreen = TRUE;
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gfRedrawScreen = TRUE;
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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if(reason & MSYS_CALLBACK_REASON_LOST_MOUSE)
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{
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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void BtnWeaponboxSelectFiveButtonCallback(GUI_BUTTON *btn,INT32 reason)
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{
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_DWN )
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{
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btn->uiFlags |= BUTTON_CLICKED_ON;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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if(reason & MSYS_CALLBACK_REASON_LBUTTON_UP )
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{
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if (btn->uiFlags & BUTTON_CLICKED_ON)
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{
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//tais: handle selected kit
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WeaponKitSelectionUpdate(4);
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btn->uiFlags &= (~BUTTON_CLICKED_ON );
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gfRedrawScreen = TRUE;
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// gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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InvalidateRegion(btn->Area.RegionTopLeftX, btn->Area.RegionTopLeftY, btn->Area.RegionBottomRightX, btn->Area.RegionBottomRightY);
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}
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}
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@@ -5238,113 +5098,32 @@ void HandleAimMemberKeyBoardInput()
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break;
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break;
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#endif
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#endif
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case '1':
|
case '1':
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case '2':
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case '3':
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case '4':
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case '5':
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if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
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if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
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{
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{
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// kit 1
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
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if (!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
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if (!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
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{
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{
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UINT8 i;
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for ( UINT8 i = INV_START_POS; i<NUM_INV_SLOTS; ++i )
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for(i=INV_START_POS; i<NUM_INV_SLOTS; i++)
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{
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{
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if(gMercProfileGear[gbCurrentSoldier][0].inv[i] != NONE)
|
if(gMercProfileGear[gbCurrentSoldier][0].inv[i] != NONE)
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{
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{
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
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//tais: handle selected kit
|
//tais: handle selected kit
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WeaponKitSelectionUpdate(0);
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switch ( InputEvent.usParam )
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gfRedrawScreen = TRUE;
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{
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break;
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case '1': WeaponKitSelectionUpdate( 0 ); break;
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}
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case '2': WeaponKitSelectionUpdate( 1 ); break;
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}
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case '3': WeaponKitSelectionUpdate( 2 ); break;
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}
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case '4': WeaponKitSelectionUpdate( 3 ); break;
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}
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case '5': WeaponKitSelectionUpdate( 4 ); break;
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break;
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}
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case '2':
|
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if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
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{
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// kit 2
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//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
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gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
|
|
||||||
if (!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
|
|
||||||
{
|
|
||||||
UINT8 i;
|
|
||||||
for(i=INV_START_POS; i<NUM_INV_SLOTS; i++)
|
|
||||||
{
|
|
||||||
if(gMercProfileGear[gbCurrentSoldier][1].inv[i] != NONE)
|
|
||||||
{
|
|
||||||
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
|
|
||||||
//tais: handle selected kit
|
|
||||||
WeaponKitSelectionUpdate(1);
|
|
||||||
gfRedrawScreen = TRUE;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case '3':
|
|
||||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
|
||||||
{
|
|
||||||
// kit 3
|
|
||||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
|
||||||
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
|
|
||||||
if (!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
|
|
||||||
{
|
|
||||||
UINT8 i;
|
|
||||||
for(i=INV_START_POS; i<NUM_INV_SLOTS; i++)
|
|
||||||
{
|
|
||||||
if(gMercProfileGear[gbCurrentSoldier][2].inv[i] != NONE)
|
|
||||||
{
|
|
||||||
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
|
|
||||||
//tais: handle selected kit
|
|
||||||
WeaponKitSelectionUpdate(2);
|
|
||||||
gfRedrawScreen = TRUE;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case '4':
|
|
||||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
|
||||||
{
|
|
||||||
// kit 4
|
|
||||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
|
||||||
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
|
|
||||||
if (!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
|
|
||||||
{
|
|
||||||
UINT8 i;
|
|
||||||
for(i=INV_START_POS; i<NUM_INV_SLOTS; i++)
|
|
||||||
{
|
|
||||||
if(gMercProfileGear[gbCurrentSoldier][3].inv[i] != NONE)
|
|
||||||
{
|
|
||||||
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
|
|
||||||
//tais: handle selected kit
|
|
||||||
WeaponKitSelectionUpdate(3);
|
|
||||||
gfRedrawScreen = TRUE;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case '5':
|
|
||||||
if((gGameExternalOptions.gfUseNewStartingGearInterface) && (UsingNewInventorySystem() == true))
|
|
||||||
{
|
|
||||||
// kit 5
|
|
||||||
//gbCurrentSoldier = AimMercArray[gbCurrentIndex];
|
|
||||||
gbCurrentSoldier = gAimAvailability[AimMercArray[gbCurrentIndex]].ProfilId;
|
|
||||||
if (!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
|
|
||||||
{
|
|
||||||
UINT8 i;
|
|
||||||
for(i=INV_START_POS; i<NUM_INV_SLOTS; i++)
|
|
||||||
{
|
|
||||||
if(gMercProfileGear[gbCurrentSoldier][4].inv[i] != NONE)
|
|
||||||
{
|
|
||||||
gubVideoConferencingMode = AIM_VIDEO_NOT_DISPLAYED_MODE;
|
|
||||||
//tais: handle selected kit
|
|
||||||
WeaponKitSelectionUpdate(4);
|
|
||||||
gfRedrawScreen = TRUE;
|
gfRedrawScreen = TRUE;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -5352,6 +5131,7 @@ void HandleAimMemberKeyBoardInput()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
|
HandleKeyBoardShortCutsForLapTop( InputEvent.usEvent, InputEvent.usParam, InputEvent.usKeyState );
|
||||||
break;
|
break;
|
||||||
@@ -5737,68 +5517,42 @@ void CreateWeaponBoxMouseRegions()
|
|||||||
MSYS_AddRegion(&gWeaponboxFasthelpRegion[itemcounter]);
|
MSYS_AddRegion(&gWeaponboxFasthelpRegion[itemcounter]);
|
||||||
MSYS_DisableRegion(&gWeaponboxFasthelpRegion[itemcounter]);
|
MSYS_DisableRegion(&gWeaponboxFasthelpRegion[itemcounter]);
|
||||||
uiPosX += WEAPONBOX_SIZE_X_NSGI;
|
uiPosX += WEAPONBOX_SIZE_X_NSGI;
|
||||||
itemcounter++;
|
++itemcounter;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void CreateKitSelectionButtons()
|
void CreateKitSelectionButtons()
|
||||||
{
|
{
|
||||||
//tais: nsgi, create kit selection buttons one to five
|
//tais: nsgi, create kit selection buttons one to five
|
||||||
giWeaponboxSelectionButtonOne = CreateIconAndTextButton( guiPreviousContactNextButtonImage, CharacterInfo[AIM_MEMBER_GEAR_KIT_ONE], AIM_M_KIT_BUTTON_FONT,
|
for ( int i = 0; i < NUM_MERCSTARTINGGEAR_KITS; ++i )
|
||||||
AIM_M_KIT_BUTTON_UP_COLOR, DEFAULT_SHADOW,
|
{
|
||||||
AIM_M_KIT_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
|
giWeaponboxSelectionButton[i] = CreateIconAndTextButton( guiPreviousContactNextButtonImage, CharacterInfo[AIM_MEMBER_GEAR_KIT_ONE + i], AIM_M_KIT_BUTTON_FONT,
|
||||||
TEXT_CJUSTIFIED,
|
AIM_M_KIT_BUTTON_UP_COLOR, DEFAULT_SHADOW,
|
||||||
WEAPONBOX_LOADOUT_ONE_X, WEAPONBOX_LOADOUT_ONE_BOX_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
AIM_M_KIT_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
|
||||||
DEFAULT_MOVE_CALLBACK, BtnWeaponboxSelectOneButtonCallback);
|
TEXT_CJUSTIFIED,
|
||||||
SetButtonCursor(giWeaponboxSelectionButtonOne, CURSOR_WWW );
|
WEAPONBOX_LOADOUT_ONE_X + i * (WEAPONBOX_BUTTON_START_WIDTH + WEAPONBOX_LOADOUT_BUTTON_X_DISTANCE),
|
||||||
|
WEAPONBOX_LOADOUT_ONE_Y - 4,
|
||||||
|
BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
||||||
|
DEFAULT_MOVE_CALLBACK, BtnWeaponboxSelectButtonCallback );
|
||||||
|
|
||||||
giWeaponboxSelectionButtonTwo = CreateIconAndTextButton( guiPreviousContactNextButtonImage, CharacterInfo[AIM_MEMBER_GEAR_KIT_TWO], AIM_M_KIT_BUTTON_FONT,
|
SetButtonCursor( giWeaponboxSelectionButton[i], CURSOR_WWW );
|
||||||
AIM_M_KIT_BUTTON_UP_COLOR, DEFAULT_SHADOW,
|
|
||||||
AIM_M_KIT_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
|
|
||||||
TEXT_CJUSTIFIED,
|
|
||||||
WEAPONBOX_LOADOUT_TWO_X, WEAPONBOX_LOADOUT_TWO_BOX_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
||||||
DEFAULT_MOVE_CALLBACK, BtnWeaponboxSelectTwoButtonCallback);
|
|
||||||
SetButtonCursor(giWeaponboxSelectionButtonTwo, CURSOR_WWW );
|
|
||||||
|
|
||||||
giWeaponboxSelectionButtonThree = CreateIconAndTextButton( guiPreviousContactNextButtonImage, CharacterInfo[AIM_MEMBER_GEAR_KIT_THREE], AIM_M_KIT_BUTTON_FONT,
|
|
||||||
AIM_M_KIT_BUTTON_UP_COLOR, DEFAULT_SHADOW,
|
|
||||||
AIM_M_KIT_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
|
|
||||||
TEXT_CJUSTIFIED,
|
|
||||||
WEAPONBOX_LOADOUT_THREE_X, WEAPONBOX_LOADOUT_THREE_BOX_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
||||||
DEFAULT_MOVE_CALLBACK, BtnWeaponboxSelectThreeButtonCallback);
|
|
||||||
SetButtonCursor(giWeaponboxSelectionButtonThree, CURSOR_WWW );
|
|
||||||
|
|
||||||
giWeaponboxSelectionButtonFour = CreateIconAndTextButton( guiPreviousContactNextButtonImage, CharacterInfo[AIM_MEMBER_GEAR_KIT_FOUR], AIM_M_KIT_BUTTON_FONT,
|
|
||||||
AIM_M_KIT_BUTTON_UP_COLOR, DEFAULT_SHADOW,
|
|
||||||
AIM_M_KIT_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
|
|
||||||
TEXT_CJUSTIFIED,
|
|
||||||
WEAPONBOX_LOADOUT_FOUR_X, WEAPONBOX_LOADOUT_FOUR_BOX_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
||||||
DEFAULT_MOVE_CALLBACK, BtnWeaponboxSelectFourButtonCallback);
|
|
||||||
SetButtonCursor(giWeaponboxSelectionButtonFour, CURSOR_WWW );
|
|
||||||
|
|
||||||
giWeaponboxSelectionButtonFive = CreateIconAndTextButton( guiPreviousContactNextButtonImage, CharacterInfo[AIM_MEMBER_GEAR_KIT_FIVE], AIM_M_KIT_BUTTON_FONT,
|
|
||||||
AIM_M_KIT_BUTTON_UP_COLOR, DEFAULT_SHADOW,
|
|
||||||
AIM_M_KIT_BUTTON_DOWN_COLOR, DEFAULT_SHADOW,
|
|
||||||
TEXT_CJUSTIFIED,
|
|
||||||
WEAPONBOX_LOADOUT_FIVE_X, WEAPONBOX_LOADOUT_FIVE_BOX_Y, BUTTON_TOGGLE, MSYS_PRIORITY_HIGH,
|
|
||||||
DEFAULT_MOVE_CALLBACK, BtnWeaponboxSelectFiveButtonCallback);
|
|
||||||
SetButtonCursor(giWeaponboxSelectionButtonFive, CURSOR_WWW );
|
|
||||||
}
|
|
||||||
|
|
||||||
void EraseWeaponBoxItems()
|
|
||||||
{
|
|
||||||
UINT16 i;
|
|
||||||
//tais: tooltips for weaponbox
|
|
||||||
for(i=0;i<WEAPONBOX_TOTAL_ITEMS;i++) {
|
|
||||||
MSYS_RemoveRegion( &gWeaponboxFasthelpRegion[i] );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//tais: remove weaponbox kit selection buttons
|
giWeaponboxSelectionButtonsCreated = TRUE;
|
||||||
RemoveButton( giWeaponboxSelectionButtonOne );
|
}
|
||||||
RemoveButton( giWeaponboxSelectionButtonTwo );
|
|
||||||
RemoveButton( giWeaponboxSelectionButtonThree );
|
void EraseKitSelectionButtons( )
|
||||||
RemoveButton( giWeaponboxSelectionButtonFour );
|
{
|
||||||
RemoveButton( giWeaponboxSelectionButtonFive );
|
if ( giWeaponboxSelectionButtonsCreated )
|
||||||
|
{
|
||||||
|
//tais: remove weaponbox kit selection buttons
|
||||||
|
for ( int i = 0; i < NUM_MERCSTARTINGGEAR_KITS; ++i )
|
||||||
|
{
|
||||||
|
RemoveButton( giWeaponboxSelectionButton[i] );
|
||||||
|
}
|
||||||
|
|
||||||
|
giWeaponboxSelectionButtonsCreated = FALSE;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CreateWeaponBoxBackground()
|
void CreateWeaponBoxBackground()
|
||||||
@@ -5823,72 +5577,50 @@ void RefreshWeaponKitSelectionButtons()
|
|||||||
{
|
{
|
||||||
//tais: shorthand function to refresh buttons
|
//tais: shorthand function to refresh buttons
|
||||||
DisableWeaponKitSelectionButtons();
|
DisableWeaponKitSelectionButtons();
|
||||||
STR16
|
|
||||||
kit1label = CharacterInfo[AIM_MEMBER_GEAR_KIT_ONE],
|
|
||||||
kit2label = CharacterInfo[AIM_MEMBER_GEAR_KIT_TWO],
|
|
||||||
kit3label = CharacterInfo[AIM_MEMBER_GEAR_KIT_THREE],
|
|
||||||
kit4label = CharacterInfo[AIM_MEMBER_GEAR_KIT_FOUR],
|
|
||||||
kit5label = CharacterInfo[AIM_MEMBER_GEAR_KIT_FIVE];
|
|
||||||
|
|
||||||
if (gbCurrentSoldier != -1)
|
for ( int i = 0; i < NUM_MERCSTARTINGGEAR_KITS; ++i )
|
||||||
{
|
{
|
||||||
if (gMercProfileGear[gbCurrentSoldier][0].mGearKitName[0] != '\0')
|
STR16 kitlabel = CharacterInfo[AIM_MEMBER_GEAR_KIT_ONE + i];
|
||||||
kit1label = gMercProfileGear[gbCurrentSoldier][0].mGearKitName;
|
|
||||||
if (gMercProfileGear[gbCurrentSoldier][1].mGearKitName[0] != '\0')
|
if ( gbCurrentSoldier != NO_PROFILE )
|
||||||
kit2label = gMercProfileGear[gbCurrentSoldier][1].mGearKitName;
|
{
|
||||||
if (gMercProfileGear[gbCurrentSoldier][2].mGearKitName[0] != '\0')
|
if ( gMercProfileGear[gbCurrentSoldier][i].mGearKitName[0] != '\0' )
|
||||||
kit3label = gMercProfileGear[gbCurrentSoldier][2].mGearKitName;
|
kitlabel = gMercProfileGear[gbCurrentSoldier][i].mGearKitName;
|
||||||
if (gMercProfileGear[gbCurrentSoldier][3].mGearKitName[0] != '\0')
|
}
|
||||||
kit4label = gMercProfileGear[gbCurrentSoldier][3].mGearKitName;
|
|
||||||
if (gMercProfileGear[gbCurrentSoldier][4].mGearKitName[0] != '\0')
|
SpecifyButtonText( giWeaponboxSelectionButton[i], kitlabel );
|
||||||
kit5label = gMercProfileGear[gbCurrentSoldier][4].mGearKitName;
|
|
||||||
}
|
}
|
||||||
SpecifyButtonText( giWeaponboxSelectionButtonOne, kit1label );
|
|
||||||
SpecifyButtonText( giWeaponboxSelectionButtonTwo, kit2label );
|
|
||||||
SpecifyButtonText( giWeaponboxSelectionButtonThree, kit3label );
|
|
||||||
SpecifyButtonText( giWeaponboxSelectionButtonFour, kit4label );
|
|
||||||
SpecifyButtonText( giWeaponboxSelectionButtonFive, kit5label );
|
|
||||||
EnableWeaponKitSelectionButtons();
|
EnableWeaponKitSelectionButtons();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DisableWeaponKitSelectionButtons()
|
void DisableWeaponKitSelectionButtons()
|
||||||
{
|
{
|
||||||
//tais: hide all kit selection buttons
|
//tais: hide all kit selection buttons
|
||||||
HideButton( giWeaponboxSelectionButtonOne );
|
for ( int i = 0; i < NUM_MERCSTARTINGGEAR_KITS; ++i )
|
||||||
HideButton( giWeaponboxSelectionButtonTwo );
|
{
|
||||||
HideButton( giWeaponboxSelectionButtonThree );
|
HideButton( giWeaponboxSelectionButton[i] );
|
||||||
HideButton( giWeaponboxSelectionButtonFour );
|
}
|
||||||
HideButton( giWeaponboxSelectionButtonFive );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void EnableWeaponKitSelectionButtons()
|
void EnableWeaponKitSelectionButtons()
|
||||||
{
|
{
|
||||||
UINT8 i,j;
|
|
||||||
UINT8 buttonCount = 0;
|
|
||||||
BOOL buttonEnabled[5];
|
|
||||||
//tais: weaponbox gear selection buttons
|
//tais: weaponbox gear selection buttons
|
||||||
if(UsingNewInventorySystem() == true) {
|
if ( UsingNewInventorySystem() )
|
||||||
if(!(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS)) {
|
{
|
||||||
for(i=0; i<NUM_MERCSTARTINGGEAR_KITS; i++)
|
if ( !(gMercProfiles[gbCurrentSoldier].ubMiscFlags & PROFILE_MISC_FLAG_ALREADY_USED_ITEMS))
|
||||||
|
{
|
||||||
|
for(int i=0; i<NUM_MERCSTARTINGGEAR_KITS; ++i)
|
||||||
{
|
{
|
||||||
buttonEnabled[i] = FALSE;
|
for(int j=INV_START_POS; j<NUM_INV_SLOTS; ++j)
|
||||||
for(j=INV_START_POS; j<NUM_INV_SLOTS; j++)
|
|
||||||
{
|
{
|
||||||
if(gMercProfileGear[gbCurrentSoldier][i].inv[j] != NONE)
|
if(gMercProfileGear[gbCurrentSoldier][i].inv[j] != NONE)
|
||||||
{
|
{
|
||||||
buttonEnabled[i] = TRUE;
|
ShowButton( giWeaponboxSelectionButton[i] );
|
||||||
buttonCount++;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(buttonCount > 1) {
|
|
||||||
if(buttonEnabled[0] == TRUE) ShowButton(giWeaponboxSelectionButtonOne);
|
|
||||||
if(buttonEnabled[1] == TRUE) ShowButton(giWeaponboxSelectionButtonTwo);
|
|
||||||
if(buttonEnabled[2] == TRUE) ShowButton(giWeaponboxSelectionButtonThree);
|
|
||||||
if(buttonEnabled[3] == TRUE) ShowButton(giWeaponboxSelectionButtonFour);
|
|
||||||
if(buttonEnabled[4] == TRUE) ShowButton(giWeaponboxSelectionButtonFive);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user