Rebel command balancing (by rftr):

- most admin actions' effectiveness now scale with town loyalty
- added the ability to spend supplies to raise town loyalty
- fixed arc website dropdown issues
- minor code cleaning in Rebel Command.cpp

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9192 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-10-22 09:31:38 +00:00
parent c577894d3f
commit a8bace71fc
10 changed files with 206 additions and 162 deletions
+2 -1
View File
@@ -110,8 +110,9 @@ typedef struct SaveInfo
INT32 iActiveDirective = RCD_GATHER_SUPPLIES;
INT32 iSelectedDirective = RCD_GATHER_SUPPLIES;
INT8 iMilitiaStatsLevel = 0;
UINT8 uSupplyDropCount = 0;
INT8 filler[20];
INT8 filler[19];
} SaveInfo;
extern SaveInfo rebelCommandSaveInfo;