diff --git a/gamedir/Data-1.13/Mod_Settings.ini b/gamedir/Data-1.13/Mod_Settings.ini index 47b1e06ee..270046b76 100644 --- a/gamedir/Data-1.13/Mod_Settings.ini +++ b/gamedir/Data-1.13/Mod_Settings.ini @@ -43,6 +43,39 @@ FINAL_CRATE_GRID = 8207 CRATE_TILE_DEF = 411 TRAPDOOR_TILE_DEF = 2041 +[Gear Dropoff] +;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up +OMERTA_DROPOFF_X = 9 +OMERTA_DROPOFF_Y = 1 +OMERTA_DROPOFF_Z = 0 +OMERTA_DROPOFF_GRIDNO = 4868 + +[Omerta] + +[Drassen] +;this will make John & Mary disappear on quest completion. Use different values here from LUA script for them to remain in sector +JOHN_UNESCORT_SECTOR_X = 13 +JOHN_UNESCORT_SECTOR_Y = 2 +JOHN_UNESCORT_SECTOR_Z = 0 + +[Alma] +;location of rocket rifle +ROCKETRIFLE_POSITION = 10472 + +[Grumm] + +[Tixa] +;Dynamo prison sector for Matt's quest +DYNAMO_PRISON_SECTOR_X = 9 +DYNAMO_PRISON_SECTOR_Y = 10 +DYNAMO_PRISON_SECTOR_Z = 0 + +[Cambria] +;The Hospital sector +HOSPITAL_SECTOR_X = 8 +HOSPITAL_SECTOR_Y = 6 +HOSPITAL_SECTOR_Z = 0 + [San Mona] ;some rooms in the porn shop and Hans' location (I think this is before moving) PORN_SHOP_ROOM_HANS = 49 @@ -77,19 +110,43 @@ KINGPIN_MONEY_SECTOR_X = 5 KINGPIN_MONEY_SECTOR_Y = 4 KINGPIN_MONEY_SECTOR_Z = 1 -[Gear Dropoff] -;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up -OMERTA_DROPOFF_X = 9 -OMERTA_DROPOFF_Y = 1 -OMERTA_DROPOFF_Z = 0 -OMERTA_DROPOFF_GRIDNO = 4868 +;Joey primary location to be found +JOEY_PRIMARY_SECTOR_X = 4 +JOEY_PRIMARY_SECTOR_Y = 4 +JOEY_PRIMARY_SECTOR_Z = 1 -[Alma] -;location of rocket rifle -ROCKETRIFLE_POSITION = 10472 +;Joey alternate location to be found. Use same value if there's only one location +JOEY_ALTERNATE_SECTOR_X = 5 +JOEY_ALTERNATE_SECTOR_Y = 3 +JOEY_ALTERNATE_SECTOR_Z = 0 -[Cambria] -;The Hospital sector -HOSPITAL_SECTOR_X = 8 -HOSPITAL_SECTOR_Y = 6 -HOSPITAL_SECTOR_Z = 0 \ No newline at end of file +;Spike new location when assassins are sent. Reuse old sector value if no relocation +SPIKE_NEW_SECTOR_X = 5 +SPIKE_NEW_SECTOR_Y = 3 + +[Estoni] + +[Orta] + +[Balime] + +[Meduna] + +[Chitzena] + +[Weapon Cache] +;Weapon Cache Locations. Chance to load weapon cache alternate map; overrides AltSectors.xml settings. Set to (0, 0) if unused +WEAPON_CACHE_1_X = 11 +WEAPON_CACHE_1_Y = 5 + +WEAPON_CACHE_2_X = 5 +WEAPON_CACHE_2_Y = 8 + +WEAPON_CACHE_3_X = 10 +WEAPON_CACHE_3_Y = 8 + +WEAPON_CACHE_4_X = 12 +WEAPON_CACHE_4_Y = 10 + +WEAPON_CACHE_5_X = 9 +WEAPON_CACHE_5_Y = 13 \ No newline at end of file diff --git a/gamedir/Data/Mod_Settings.ini b/gamedir/Data/Mod_Settings.ini index 6982e7947..196ef60b4 100644 --- a/gamedir/Data/Mod_Settings.ini +++ b/gamedir/Data/Mod_Settings.ini @@ -43,6 +43,37 @@ FINAL_CRATE_GRID = 8207 CRATE_TILE_DEF = 411 TRAPDOOR_TILE_DEF = 2041 +[Gear Dropoff] +;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up +OMERTA_DROPOFF_X = 9 +OMERTA_DROPOFF_Y = 1 +OMERTA_DROPOFF_Z = 0 +OMERTA_DROPOFF_GRIDNO = 4868 + +[Omerta] + +[Drassen] +;this will make John & Mary disappear on quest completion. Use different values here from LUA script for them to remain in sector +JOHN_UNESCORT_SECTOR_X = 13 +JOHN_UNESCORT_SECTOR_Y = 2 +JOHN_UNESCORT_SECTOR_Z = 0 + +[Alma] + +[Grumm] + +[Tixa] +;Dynamo prison sector for Matt's quest +DYNAMO_PRISON_SECTOR_X = 9 +DYNAMO_PRISON_SECTOR_Y = 10 +DYNAMO_PRISON_SECTOR_Z = 0 + +[Cambria] +;The Hospital sector +HOSPITAL_SECTOR_X = 8 +HOSPITAL_SECTOR_Y = 6 +HOSPITAL_SECTOR_Z = 0 + [San Mona] ;some rooms in the porn shop and Hans' location (I think this is before moving) PORN_SHOP_ROOM_HANS = 49 @@ -77,15 +108,43 @@ KINGPIN_MONEY_SECTOR_X = 5 KINGPIN_MONEY_SECTOR_Y = 4 KINGPIN_MONEY_SECTOR_Z = 1 -[Gear Dropoff] -;if you tell a leaving merc to drop his gear in Omerta, this is where it'll end up -OMERTA_DROPOFF_X = 9 -OMERTA_DROPOFF_Y = 1 -OMERTA_DROPOFF_Z = 0 -OMERTA_DROPOFF_GRIDNO = 4868 +;Joey primary location to be found +JOEY_PRIMARY_SECTOR_X = 4 +JOEY_PRIMARY_SECTOR_Y = 4 +JOEY_PRIMARY_SECTOR_Z = 1 -[Cambria] -;The Hospital sector -HOSPITAL_SECTOR_X = 8 -HOSPITAL_SECTOR_Y = 6 -HOSPITAL_SECTOR_Z = 0 +;Joey alternate location to be found. Use same value if there's only one location +JOEY_ALTERNATE_SECTOR_X = 5 +JOEY_ALTERNATE_SECTOR_Y = 3 +JOEY_ALTERNATE_SECTOR_Z = 0 + +;Spike new location when assassins are sent. Reuse old sector value if no relocation +SPIKE_NEW_SECTOR_X = 5 +SPIKE_NEW_SECTOR_Y = 3 + +[Estoni] + +[Orta] + +[Balime] + +[Meduna] + +[Chitzena] + +[Weapon Cache] +;Weapon Cache Locations. Chance to load weapon cache alternate map; overrides AltSectors.xml settings. Set to (0, 0) if unused +WEAPON_CACHE_1_X = 11 +WEAPON_CACHE_1_Y = 5 + +WEAPON_CACHE_2_X = 5 +WEAPON_CACHE_2_Y = 8 + +WEAPON_CACHE_3_X = 10 +WEAPON_CACHE_3_Y = 8 + +WEAPON_CACHE_4_X = 12 +WEAPON_CACHE_4_Y = 10 + +WEAPON_CACHE_5_X = 9 +WEAPON_CACHE_5_Y = 13 \ No newline at end of file