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ADD_SMOKE_AFTER_EXPLOSION option:
- use default item SMOKE_GRENADE (151) if it's available - search for first smoke grenade if default item is not grenade - check that correct smoke grenade was found Also added new functions: - ItemIsHandGrenade to check if item is hand grenade - GetFirstHandGrenadeOfType to find first item which is hand grenade of selected type - GetHandGrenadeOfType same as GetFirstHandGrenadeOfType, but first check if provided default item is hand grenade of needed type git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9156 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -430,6 +430,10 @@ INT16 GetGearAPBonus( SOLDIERTYPE * pSoldier );
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INT16 GetAPBonus( OBJECTTYPE * pObj );
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UINT16 GetFirstExplosiveOfType(UINT16 expType);
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UINT16 GetFirstHandGrenadeOfType(UINT16 expType);
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UINT16 GetHandGrenadeOfType(UINT16 usDefaultItem, UINT16 usType);
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BOOLEAN ItemIsHandGrenade(UINT16 usItem);
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OBJECTTYPE* FindSunGogglesInInv( SOLDIERTYPE * pSoldier, INT8 * bSlot, BOOLEAN * isAttach, BOOLEAN searchAllInventory = FALSE );
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OBJECTTYPE* FindNightGogglesInInv( SOLDIERTYPE * pSoldier, INT8 * bSlot, BOOLEAN * isAttach, BOOLEAN searchAllInventory = FALSE );
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