ADD_SMOKE_AFTER_EXPLOSION option:

- use default item SMOKE_GRENADE (151) if it's available
- search for first smoke grenade if default item is not grenade
- check that correct smoke grenade was found

Also added new functions:
- ItemIsHandGrenade to check if item is hand grenade
- GetFirstHandGrenadeOfType to find first item which is hand grenade of selected type
- GetHandGrenadeOfType same as GetFirstHandGrenadeOfType, but first check if provided default item is hand grenade of needed type

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9156 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-08-27 17:30:27 +00:00
parent 1828cf252b
commit a8c2fa6788
3 changed files with 61 additions and 5 deletions
+4
View File
@@ -430,6 +430,10 @@ INT16 GetGearAPBonus( SOLDIERTYPE * pSoldier );
INT16 GetAPBonus( OBJECTTYPE * pObj );
UINT16 GetFirstExplosiveOfType(UINT16 expType);
UINT16 GetFirstHandGrenadeOfType(UINT16 expType);
UINT16 GetHandGrenadeOfType(UINT16 usDefaultItem, UINT16 usType);
BOOLEAN ItemIsHandGrenade(UINT16 usItem);
OBJECTTYPE* FindSunGogglesInInv( SOLDIERTYPE * pSoldier, INT8 * bSlot, BOOLEAN * isAttach, BOOLEAN searchAllInventory = FALSE );
OBJECTTYPE* FindNightGogglesInInv( SOLDIERTYPE * pSoldier, INT8 * bSlot, BOOLEAN * isAttach, BOOLEAN searchAllInventory = FALSE );