diff --git a/gamedir/Data-1.13/Ja2_Options.INI b/gamedir/Data-1.13/Ja2_Options.INI index 476e2b007..65720603b 100644 --- a/gamedir/Data-1.13/Ja2_Options.INI +++ b/gamedir/Data-1.13/Ja2_Options.INI @@ -304,10 +304,10 @@ MERCS_CAN_BE_ON_ASSIGNMENT = 0 MERCS_CAN_DIE_ON_ASSIGNMENT = TRUE ;How many mercs can die at each difficulty level? -MAX_MERC_DEATHS_EASY = 1 -MAX_MERC_DEATHS_EXPERIENCED = 2 -MAX_MERC_DEATHS_EXPERT = 3 -MAX_MERC_DEATHS_INSANE = 4 +MAX_MERC_DEATHS_EASY = 2 +MAX_MERC_DEATHS_EXPERIENCED = 4 +MAX_MERC_DEATHS_EXPERT = 6 +MAX_MERC_DEATHS_INSANE = 8 ;------------------------------------------------------------------------------------------------------------------------------ ; Slay Forever - Determines whether the character Slay can stay with your team indefinitely. If set to FALSE, he can @@ -368,6 +368,8 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE ; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level ; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8) ; +; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution +; ; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2. ; Valid +/- range (0-50) ; For example MERCS_RANDOM_STAT_RANGE = 10, @@ -382,10 +384,11 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE ; Exp = 4 will random between 2-6 ; Exp = 8 will random between 7-9 due to 9 maximum limit ; Exp = 2 will random between 1-3 due to 1 minimum limit -; Exp = 1/9 will will not random +; Exp = 1/9 will not random ;------------------------------------------------------------------------------------------------------------------------------ -MERCS_RANDOM_STATS = 1 +MERCS_RANDOM_STATS = 0 +MERCS_RANDOM_BELL_DISTRIBUTION = TRUE MERCS_RANDOM_STAT_RANGE = 10 MERCS_RANDOM_EXP_RANGE = 1 diff --git a/gamedir/Data/Ja2_Options.INI b/gamedir/Data/Ja2_Options.INI index 289147907..9cb862a67 100644 --- a/gamedir/Data/Ja2_Options.INI +++ b/gamedir/Data/Ja2_Options.INI @@ -366,6 +366,8 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE ; 3 = build random stats from (BaseAttribute) in "TableData\RandomStats.xml", range determined by level ; Hardcoded formula for 3 is BaseAttribute + 4 * EXP + Random(9) + Random(8) ; +; MERCS_RANDOM_BELL_DISTRIBUTION random values use bell-curve distribution if 'TRUE'; 'FALSE', use uniform distribution +; ; MERCS_RANDOM_STAT_RANGE applicable if MERCS_RANDOM_STATS = 1-2. ; Valid +/- range (0-50) ; For example MERCS_RANDOM_STAT_RANGE = 10, @@ -380,10 +382,11 @@ SHOW_SKILLS_IN_HIRING_PAGE = FALSE ; Exp = 4 will random between 2-6 ; Exp = 8 will random between 7-9 due to 9 maximum limit ; Exp = 2 will random between 1-3 due to 1 minimum limit -; Exp = 1/9 will will not random +; Exp = 1/9 will not random ;------------------------------------------------------------------------------------------------------------------------------ MERCS_RANDOM_STATS = 0 +MERCS_RANDOM_BELL_DISTRIBUTION = TRUE MERCS_RANDOM_STAT_RANGE = 10 MERCS_RANDOM_EXP_RANGE = 1