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- Updated cover system (by CptMoore)
o New settings:
* New settings *
gGameExternalOptions.ubStanceEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "STANCE_EFFECTIVENESS", 10, 0, 100);
How much the stance influences the view range reduction. Prone will give you 10% (default) view reduction / cover.
gGameExternalOptions.ubLBEEffectiveness = iniReader.ReadInteger("JA2 Tactical Settings", "LBE_EFFECTIVENESS", 50, 0, 100);
Dual welding the longest sniper rifles with full attachements, having a third backup sniper rifle, one combat pack and one backpack will give a 50% (default) sight penalty with the default settings.
* Removed settings *
gGameExternalOptions.fMovementSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "MOVEMENT_SIGHT_ADJUSTMENT", TRUE);
gGameExternalOptions.fStanceSightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "STANCE_SIGHT_ADJUSTMENT", TRUE);
gGameExternalOptions.fLBESightAdjustment = iniReader.ReadBoolean("JA2 Tactical Settings", "LBE_SIGHT_ADJUSTMENT", TRUE);
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@3284 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
+3
-4
@@ -512,12 +512,11 @@ BOOLEAN gbBulletTracer;
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UINT8 ubStealthEffectiveness;
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UINT8 ubTreeCoverEffectiveness;
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UINT8 ubCamouflageEffectiveness;
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UINT8 ubStanceEffectiveness;
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UINT8 ubLBEEffectiveness;
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UINT8 ubMovementEffectiveness;
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UINT8 ubCoverDisplayUpdateWait;
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BOOLEAN fMovementSightAdjustment;
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BOOLEAN fStanceSightAdjustment;
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BOOLEAN fLBESightAdjustment;
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// HEADROCK HAM B1: Global modifier for mine income (0 is automatically turned to 1 to avoid divide-by-zero.)
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INT16 iMineIncomePercentage;
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