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Another efficiency improvement for attachments validity check function - will not check all items in inventory to be a valid gun/ammo for tested item if the tested item is attachment/hidden addon (by Shadooow).
Significant improvement for the inventory panel item highlighting code on map screen. There is also a fix for wrong items highlighted when changing currently selected merc (by Shadooow). Old code was constantly running update for highlights several times a second. Now it only happens when the mouse position first finds or loses an item in inventory. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8998 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -3290,9 +3290,9 @@ BOOLEAN InternalHandleCompatibleAmmoUI( SOLDIERTYPE *pSoldier, OBJECTTYPE *pTest
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}
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}
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}
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//if ( !fFoundAttachment )
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//{
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//if the test object is hidden addon or attachment, it won't be ammunition or gun so skip this
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if (!Item[pTestObject->usItem].hiddenaddon && !Item[pTestObject->usItem].attachment)
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{
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if( ( Item [ pTestObject->usItem ].usItemClass & IC_GUN ) )
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{
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for ( cnt = 0; cnt < invsize; ++cnt )
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@@ -3332,17 +3332,16 @@ BOOLEAN InternalHandleCompatibleAmmoUI( SOLDIERTYPE *pSoldier, OBJECTTYPE *pTest
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}
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}
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}
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//If we are currently NOT in the Shopkeeper interface
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else if ( !(guiTacticalInterfaceFlags & INTERFACE_SHOPKEEP_INTERFACE) )
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}
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//If we are currently NOT in the Shopkeeper interface and item is not gun or ammo
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if (!(guiTacticalInterfaceFlags & INTERFACE_SHOPKEEP_INTERFACE) && ((Item[pTestObject->usItem].usItemClass & IC_GUN) || (Item[pTestObject->usItem].usItemClass & IC_AMMO)))
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{
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if (CompatibleItemForApplyingOnMerc(pTestObject))
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{
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if ( CompatibleItemForApplyingOnMerc( pTestObject ) )
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{
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fFound = TRUE;
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gbCompatibleApplyItem = fOn;
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}
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fFound = TRUE;
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gbCompatibleApplyItem = fOn;
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}
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//}
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}
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if ( !fFound )
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{
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