- Bugfixes for Additional Tile Properties and Lightning Feature (by anv)

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7122 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2014-03-28 19:59:38 +00:00
parent 3341992db4
commit aa1fa49903
2 changed files with 13 additions and 6 deletions
+6 -3
View File
@@ -762,11 +762,14 @@ UINT8 LightTrueLevel( INT32 sGridNo, INT16 bLevel )
{
LEVELNODE* pShadowNode = NULL;
if(!(pStructure->fFlags & STRUCTURE_BASE_TILE))
pShadowNode = gpWorldLevelData[ FindBaseStructure(pStructure)->sGridNo ].pShadowHead;
{
STRUCTURE* pBaseStructure = FindBaseStructure(pStructure);
if( pBaseStructure != NULL )
pShadowNode = gpWorldLevelData[ pBaseStructure->sGridNo ].pShadowHead;
}
else
pShadowNode = gpWorldLevelData[ sNewGridNo ].pShadowHead;
if(pShadowNode != NULL)
{
if(pShadowNode != NULL) {
iSum += max( 0, (StructureHeight(pStructure) - 1 ) );
}
}