Added missing from ModularizedTacticalAI :/

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
feynman
2013-04-18 21:14:34 +00:00
parent 26383d83a8
commit aa5bed7850
10 changed files with 439 additions and 0 deletions
@@ -0,0 +1,34 @@
/**
* @file
* @author feynman (bears-pit.com)
*/
#ifndef LEGACY_CREATURE_PLAN_H_
#define LEGACY_CREATURE_PLAN_H_
#include "Plan.h"
namespace AI
{
namespace tactical
{
/**@class LegacyCreaturePlan
* @brief Component/Concrete Product. Wrapper/Re-Write of CreatureDecideAction()
*
* This plan began as a simple forwarding object for CreatureDecideAction(), and will, in the course of the AI redesign,
* be split into elementary NPC actions. It is as such only a intermediate product used to bring structure where
* the is currently none.
*/
class LegacyCreaturePlan: public Plan
{
private:
public:
LegacyCreaturePlan(SOLDIERTYPE* npc);
virtual void execute(PlanInputData& environment);
virtual bool done() const {return false;}
};
}
}
#endif