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Added missing from ModularizedTacticalAI :/
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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/**
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* @file
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* @author feynman (bears-pit.com)
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*/
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#include "../include/LegacyCreaturePlan.h"
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#include "../../Tactical/Soldier Control.h"
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INT8 CreatureDecideAction( SOLDIERTYPE *pSoldier );
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namespace AI
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{
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namespace tactical
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{
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LegacyCreaturePlan::LegacyCreaturePlan(SOLDIERTYPE* npc)
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: Plan(npc)
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{
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}
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void LegacyCreaturePlan::execute(PlanInputData& environment)
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{
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get_npc()->aiData.bAction = CreatureDecideAction( get_npc() );
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}
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}
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}
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