Added missing from ModularizedTacticalAI :/

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6019 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
feynman
2013-04-18 21:14:34 +00:00
parent 26383d83a8
commit aa5bed7850
10 changed files with 439 additions and 0 deletions
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#include "../include/Plan.h"
#include "../../TacticalAI/ai.h"
#include "../../TacticalAI/AIInternals.h" // ACTING_ON_SCHEDULE
#include "../../TacticalAI/NPC.h" // NPCReachedDestination
#include "../../Tactical/Animation Control.h" // defines ANIM_...
#include "../../Tactical/Soldier Macros.h" // CREATURE_OR_BLOODCAT
#include "../../Tactical/opplist.h" // EndMuzzleFlash
#include "../../Tactical/Dialogue Control.h" // DialogueQueueIsEmpty
#include "../../TileEngine/Isometric Utils.h" // defines NOWHERE
#include "../../Utils/Debug Control.h" // LiveMessage
#include "../../Utils/Font Control.h" // ScreenMsg about deadlock
#include "../../Utils/message.h" // ditto
#include "../../TileEngine/Render Fun.h" // defines InARoom
#include "../../Strategic/quests.h" // IN_BROTHEL
// FIXME uagh, these need to go
extern BOOLEAN gfUIInDeadlock;
extern UINT8 gUIDeadlockedSoldier;
void HandleAITacticalTraversal(SOLDIERTYPE* pSoldier); // defined in TacticalAI/AIMain.cpp
namespace AI
{
namespace tactical
{
PlanInputData::PlanInputData(bool turn_based, const TacticalStatusType& tactical_status)
: turn_based_(turn_based),
tactical_status_(tactical_status)
{
}
Plan::Plan(SOLDIERTYPE* npc)
: npc_(npc)
{
}
}
}