PlaceObject: don't show incompatible face item message when doing autoplacement.

SwapGoggles: swap face item to helmet if possible.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@9301 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2022-02-15 12:03:54 +00:00
parent 878447af9f
commit aa5e2dc4c3
2 changed files with 16 additions and 8 deletions
+2
View File
@@ -6634,6 +6634,8 @@ void SwapGoggles(SOLDIERTYPE *pTeamSoldier)
{
if(CanItemFitInPosition(pTeamSoldier, &pTeamSoldier->inv[slotToUse], swapSlot, TRUE))
SwapObjs( pTeamSoldier, slotToUse, pGoggles, TRUE );
else if (swapSlot == HELMETPOS)
SwapObjs(pTeamSoldier, slotToUse, pGoggles, TRUE);
else if((pTeamSoldier->inv[HELMETPOS].exists()== true && pTeamSoldier->inv[HELMETPOS].AttachObject(pTeamSoldier, &pTeamSoldier->inv[slotToUse], FALSE)) ||
AutoPlaceObject(pTeamSoldier, &pTeamSoldier->inv[slotToUse], FALSE))
pGoggles->MoveThisObjectTo(pTeamSoldier->inv[slotToUse], 1, pTeamSoldier, slotToUse);