diff --git a/Tactical/Weapons.cpp b/Tactical/Weapons.cpp index 2666e14e..eaf76322 100644 --- a/Tactical/Weapons.cpp +++ b/Tactical/Weapons.cpp @@ -4045,7 +4045,7 @@ void WeaponHit( UINT16 usSoldierID, UINT16 usWeaponIndex, INT16 sDamage, INT16 s // CALLAHAN START BUGFIX // Provisions for Fragments, which are resulting from a different weapon than the one we are holding in our hand. UINT8 ubAmmoType = 0; - if ( pObj->usItem == usWeaponIndex ) + if ( pObj->usItem == usWeaponIndex || EXPLOSIVE_GUN( usWeaponIndex )) // WANNE: This fixes the bug, that ONE shot LAWs do not explode on a direct target hit! { ubAmmoType = (*pObj)[0]->data.gun.ubGunAmmoType; }