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- New Externalization: Externalized the used music to an OPTIONAL "Scripts\Music.lua" file (by Jazz)
o This file is OPTIONAL and if not available, the game uses the default music tracks
o With the user of the Music.lua script file, you can play different musics and types for each sector (*.WAV or *.OGG)
o An example of the usage has been added to "Docs\Externalized Music Example.zip"
o See comments from the Music.lua scripts below
--[[
AddMusic(SectorX,SectorY,SectorZ,MusicType,MusicID)
MusicType :
1 - standard music, sector no enemy (NOTHING_xxx.wav or NOTHING_xxx.ogg)
2 - enemy in sector (TENSOR_xxx.wav or TENSOR_xxx.ogg)
3 - start battle (BATTLE_xxx.wav or BATTLE_xxx.ogg)
4 - victory (TRIUMPH_xxx.wav or TRIUMPH_xxx.ogg)
5 - death merc (DEATH_xxx.wav or DEATH_xxx.ogg)
xxx - number file
MusicID - id of music
Put to "Music" folder ogg or wav file. We number the names of files NOTHING_0.wav... NOTHING_10.wav ... etc
Example :
AddMusic(1,10,0,1,0) -- add to sector A10, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,10,1,1,0) -- add to sector A10_B1, music type "1" and file NOTHING_0.wav or NOTHING_0.ogg.
AddMusic(1,9,0,2,10) -- add to sector A9, music type "2" and file TENSOR_10.wav or TENSOR_10.ogg.
for x = 1,16 do
for y = 1,16 do
AddMusic(x,y,0,1,10) -- add to all sector, music type "1" and file NOTHING_10.wav or NOTHING_10.ogg.
end
end
]]
git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6295 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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+19
-1
@@ -18,6 +18,7 @@ enum MusicList
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BATTLE_B_MUSIC, //same as tensor B
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CREEPY_MUSIC,
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CREATURE_BATTLE_MUSIC,
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MUSIC_DIR,
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NUM_MUSIC
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};
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@@ -32,8 +33,23 @@ enum MusicMode
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MUSIC_TACTICAL_VICTORY,
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MUSIC_TACTICAL_DEATH,
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MUSIC_LAPTOP,
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MUSIC_OLD_TYPE,
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};
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typedef struct
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{
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UINT16 uiIndex;
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INT32 SoundTacticalVictory[4];
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INT32 SoundTacticalBattle[4];
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INT32 SoundTacticalNothing[4];
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INT32 SoundTacticalTensor[4];
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INT32 SoundTacticalDeath[4];
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} MUSIC_SOUND_VALUES;
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extern MUSIC_SOUND_VALUES MusicSoundValues[256];
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extern INT32 GlobalSoundID;
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//extern UINT32 uiMusicHandle;
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//extern BOOLEAN fMusicPlaying;
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//extern UINT8 gubMusicMode;
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@@ -43,7 +59,9 @@ UINT8 GetMusicMode(void);
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BOOLEAN SetMusicMode(UINT8 ubMusicMode);
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// only for editor (editscreen.cpp)
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BOOLEAN MusicPlay(UINT32 uiNum);
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BOOLEAN MusicPlay(UINT32 uiNum, UINT32 MusicMode, BOOLEAN NewSound);
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BOOLEAN SetMusicModeID(UINT8 ubMusicMode, INT32 SoundID);
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UINT32 MusicGetVolume(void);
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BOOLEAN MusicSetVolume(UINT32 uiVolume);
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