diff --git a/Strategic/Auto Resolve.cpp b/Strategic/Auto Resolve.cpp index e203164f..87db4cae 100644 --- a/Strategic/Auto Resolve.cpp +++ b/Strategic/Auto Resolve.cpp @@ -345,6 +345,9 @@ void RenderSoldierCellBars( SOLDIERCELL *pCell ); extern void GetRandomCalls( UINT32 *puiRandoms, UINT32 *puiPreRandoms ); #endif +void GenerateDirectionInfos( INT16 sMapX, INT16 sMapY, UINT8* uiDirNumber, UINT16 pMoveDir[4][3], BOOLEAN fWithCities, BOOLEAN fForBattle, BOOLEAN fOnlyCitySectors ); + + //Dynamic globals -- to conserve memory, all global variables are allocated upon entry //and deleted before we leave. AUTORESOLVE_STRUCT *gpAR = NULL;