[Fix] A bunch of fixes for artillery strike

* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods.
* Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity.
* If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
This commit is contained in:
sun-alf
2023-05-22 22:06:18 +03:00
parent 6e30d24ce5
commit ab2a26accb
15 changed files with 97 additions and 94 deletions
+1 -1
View File
@@ -4121,7 +4121,7 @@ void TakeMilitiaEquipmentfromSector( INT16 sMapX, INT16 sMapY, INT8 sMapZ, SOLDI
if ( uiTotalNumberOfRealItems == 0 )
{
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Militia found no items to equip, uses harsh langugage instead!" );
ScreenMsg( FONT_MCOLOR_LTYELLOW, MSG_INTERFACE, L"Militia found no items to equip, uses harsh language instead!" );
return;
}