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[Fix] A bunch of fixes for artillery strike
* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods. * Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity. * If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
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@@ -576,5 +576,6 @@ FLOAT GetAttackAPTraitMultiplier( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, UINT8
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// sevenfm: check if this type of grenade can use delayed mode
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BOOLEAN CanDelayGrenadeExplosion( UINT16 usItem );
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UINT16 GetLaunchableOfExplosionType(UINT16 launcher, UINT8 explosionType);
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#endif
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