[Fix] A bunch of fixes for artillery strike

* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods.
* Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity.
* If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
This commit is contained in:
sun-alf
2023-05-22 22:06:18 +03:00
parent 6e30d24ce5
commit ab2a26accb
15 changed files with 97 additions and 94 deletions
+1
View File
@@ -576,5 +576,6 @@ FLOAT GetAttackAPTraitMultiplier( SOLDIERTYPE *pSoldier, OBJECTTYPE *pObj, UINT8
// sevenfm: check if this type of grenade can use delayed mode
BOOLEAN CanDelayGrenadeExplosion( UINT16 usItem );
UINT16 GetLaunchableOfExplosionType(UINT16 launcher, UINT8 explosionType);
#endif