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[Fix] A bunch of fixes for artillery strike
* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods. * Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity. * If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
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@@ -7667,6 +7667,7 @@ STR16 New113Message[] =
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L"无线电操作失败!",
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L"迫击炮弹不足,无法在分区发动密集轰炸!",
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L"Items.xml里没有定义信号弹物品!",
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L"No High-Explosive shell item found in Items.xml!",
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L"未发现迫击炮,无法执行密集轰炸!",
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L"干扰信号成功,不需要重复操作!",
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L"正在监听周围声音,无需重复操作!",
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