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[Fix] A bunch of fixes for artillery strike
* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods. * Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity. * If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
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@@ -7667,6 +7667,7 @@ STR16 New113Message[] =
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L"Radio action failed!",
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L"Not enough mortar shells in sector to start a barrage!",
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L"No signal shell item found in Items.xml!",
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L"No High-Explosive shell item found in Items.xml!",
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L"No mortars found, cannot commence barrage!",
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L"Already jamming signal, no need to do so again!",
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L"Already listening for nearby sounds, no need to do so again!",
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