[Fix] A bunch of fixes for artillery strike

* Avoid using hard-coded Signal and HE mortar shell indices. This caused art.strikes malfunctioning in item mods.
* Trim max nubers of waves to duration of signal smoke. Otherwise art.strike turns into unnatural stupidity.
* If enemy AI tried to get art.strike but lacked of resources, player will not a warning anymore.
This commit is contained in:
sun-alf
2023-05-22 22:06:18 +03:00
parent 6e30d24ce5
commit ab2a26accb
15 changed files with 97 additions and 94 deletions
+1
View File
@@ -7667,6 +7667,7 @@ STR16 New113Message[] =
L"Radio action failed!",
L"Not enough mortar shells in sector to start a barrage!",
L"No signal shell item found in Items.xml!",
L"No High-Explosive shell item found in Items.xml!",
L"No mortars found, cannot commence barrage!",
L"Already jamming signal, no need to do so again!",
L"Already listening for nearby sounds, no need to do so again!",