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Add BOXER() & ISVIP() macros
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@@ -4234,7 +4234,7 @@ BOOLEAN HandleSoldierDeath( SOLDIERTYPE *pSoldier , BOOLEAN *pfMadeCorpse )
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}
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// Flugente: VIPs
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if ( pSoldier->usSoldierFlagMask & SOLDIER_VIP )
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if (ISVIP(pSoldier))
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{
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DeleteVIP( pSoldier->sSectorX, pSoldier->sSectorY );
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}
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