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Add BOXER() & ISVIP() macros
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@@ -9847,7 +9847,7 @@ void SOLDIERTYPE::BeginSoldierGetup( void )
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else
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{
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this->bTurnsCollapsed++;
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if ( (gTacticalStatus.bBoxingState == BOXING) && (this->flags.uiStatusFlags & SOLDIER_BOXER) )
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if ( (gTacticalStatus.bBoxingState == BOXING) && (BOXER(this)) )
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{
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if ( this->bTurnsCollapsed > 1 )
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{
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