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1. Removed hardcoding of face items in the code for the face icons / graphics
2. Fixed potential infinite loop bug if no ammo crate or box is present and (ctrl+)shift+a is pressed. 3. Changed Ctrl click on mapscreen from Delete to auto-place item in selected merc or vehicle inventory. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -279,10 +279,10 @@ extern MAP_ELEMENT *gpWorldLevelData;
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// World Movement Costs
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//UINT8 gubWorldMovementCosts[ WORLD_MAX ][MAXDIR][2];
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//ddd äëÿ óáûñòðåíèÿ ïîèñêà îñâåùåííûõ ó÷àñòêîâ â ïàòõàè.
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//ddd Tables to track tactical value of grid tiles
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extern BOOLEAN gubWorldTileInLight[ MAX_ALLOWED_WORLD_MAX ];
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extern BOOLEAN gubIsCorpseThere[ MAX_ALLOWED_WORLD_MAX ]; //íàäî áû ó÷èòûâàòü êðûøà\çåìëÿ ;)
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extern INT32 gubMerkCanSeeThisTile[ MAX_ALLOWED_WORLD_MAX ]; //ïîëîæåíèå äðàíèêà íå ó÷èòûâàåì, êðûøà\çåìëÿ òîæ?
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extern BOOLEAN gubIsCorpseThere[ MAX_ALLOWED_WORLD_MAX ]; //Tracks position of corpses for AI avoidance
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extern INT32 gubMerkCanSeeThisTile[ MAX_ALLOWED_WORLD_MAX ]; //Tracks visibility my mercs
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//ddd
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extern UINT8 (*gubWorldMovementCosts)[MAXDIR][2];//dnl ch43 260909
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