1. Removed hardcoding of face items in the code for the face icons / graphics

2. Fixed potential infinite loop bug if no ammo crate or box is present and (ctrl+)shift+a is pressed.
3. Changed Ctrl click on mapscreen from Delete to auto-place item in selected merc or vehicle inventory.

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@5179 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
MaddMugsy
2012-04-10 20:41:04 +00:00
parent 74c6e3c56c
commit ab3412e5ed
5 changed files with 105 additions and 64 deletions
+3 -3
View File
@@ -279,10 +279,10 @@ extern MAP_ELEMENT *gpWorldLevelData;
// World Movement Costs
//UINT8 gubWorldMovementCosts[ WORLD_MAX ][MAXDIR][2];
//ddd äëÿ óáûñòðåíèÿ ïîèñêà îñâåùåííûõ ó÷àñòêîâ â ïàòõàè.
//ddd Tables to track tactical value of grid tiles
extern BOOLEAN gubWorldTileInLight[ MAX_ALLOWED_WORLD_MAX ];
extern BOOLEAN gubIsCorpseThere[ MAX_ALLOWED_WORLD_MAX ]; //íàäî áû ó÷èòûâàòü êðûøà\çåìëÿ ;)
extern INT32 gubMerkCanSeeThisTile[ MAX_ALLOWED_WORLD_MAX ]; //ïîëîæåíèå äðàíèêà íå ó÷èòûâàåì, êðûøà\çåìëÿ òîæ?
extern BOOLEAN gubIsCorpseThere[ MAX_ALLOWED_WORLD_MAX ]; //Tracks position of corpses for AI avoidance
extern INT32 gubMerkCanSeeThisTile[ MAX_ALLOWED_WORLD_MAX ]; //Tracks visibility my mercs
//ddd
extern UINT8 (*gubWorldMovementCosts)[MAXDIR][2];//dnl ch43 260909