- Improved LoadScreenHint feature

o The load screen hint is now also shown in strategic log and tactical log

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-09-12 11:09:25 +00:00
parent 6b37cd418b
commit aba5c67ec8
18 changed files with 67 additions and 10 deletions
+4 -1
View File
@@ -47,6 +47,9 @@ extern LOADSCREENHINT_STRUCT zLoadScreenHint[LOADSCREENHINT_MAX];
// Flugente: this function selects the next hint to display, and makes sure it is not played again during this run of the exe
void SetNewLoadScreenHint();
void ResetLoadScreenHint();
void ShowLoadScreenHintInLoadScreen(UINT16 bottomPosition);
void ShowLoadScreenHintInStrategicLog();
void ShowLoadScreenHintInTacticalLog();
// -------- added by Flugente: various flags for loadscreen hints--------
// easier than adding 32 differently named variables. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
@@ -90,7 +93,7 @@ void ResetLoadScreenHint();
#define WH40K_SOLDIER_ILLUSION 0x40000000 //1073741824 // Soldier is an Illusion
#define WH40K_SOLDIER_KILLSTREAK 0x80000000 //2147483648 // Soldier is on a kill streak*/
void CreateLoadingScreenProgressBar();
void CreateLoadingScreenProgressBar(BOOLEAN resetLoadScreenHint);
void RemoveLoadingScreenProgressBar();