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- Improved LoadScreenHint feature
o The load screen hint is now also shown in strategic log and tactical log git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -47,6 +47,9 @@ extern LOADSCREENHINT_STRUCT zLoadScreenHint[LOADSCREENHINT_MAX];
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// Flugente: this function selects the next hint to display, and makes sure it is not played again during this run of the exe
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void SetNewLoadScreenHint();
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void ResetLoadScreenHint();
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void ShowLoadScreenHintInLoadScreen(UINT16 bottomPosition);
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void ShowLoadScreenHintInStrategicLog();
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void ShowLoadScreenHintInTacticalLog();
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// -------- added by Flugente: various flags for loadscreen hints--------
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// easier than adding 32 differently named variables. DO NOT CHANGE THEM, UNLESS YOU KNOW WHAT YOU ARE DOING!!!
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@@ -90,7 +93,7 @@ void ResetLoadScreenHint();
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#define WH40K_SOLDIER_ILLUSION 0x40000000 //1073741824 // Soldier is an Illusion
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#define WH40K_SOLDIER_KILLSTREAK 0x80000000 //2147483648 // Soldier is on a kill streak*/
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void CreateLoadingScreenProgressBar();
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void CreateLoadingScreenProgressBar(BOOLEAN resetLoadScreenHint);
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void RemoveLoadingScreenProgressBar();
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