- Improved LoadScreenHint feature

o The load screen hint is now also shown in strategic log and tactical log

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@6396 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Wanne
2013-09-12 11:09:25 +00:00
parent 6b37cd418b
commit aba5c67ec8
18 changed files with 67 additions and 10 deletions
+4 -3
View File
@@ -83,6 +83,7 @@
#include "Random.h"
#include "editscreen.h"
#include "Scheduling.h"
#include "Animated ProgressBar.h"
#endif
#include "connect.h"
@@ -241,7 +242,7 @@ void FadeOutGameScreen( )
}
void EnterTacticalScreen( )
{
{
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("EnterTacticalScreen"));
guiTacticalLeaveScreen = FALSE;
@@ -359,8 +360,7 @@ void EnterTacticalScreen( )
// ATE: Enable messages again...
EnableScrollMessages( );
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("EnterTacticalScreen: done"));
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("EnterTacticalScreen: done"));
}
void LeaveTacticalScreen( UINT32 uiNewScreen )
@@ -678,6 +678,7 @@ UINT32 MainGameScreenHandle(void)
{
DebugMsg(TOPIC_JA2,DBG_LEVEL_3,String("maingamescreenhandle: entertacticalscreen"));
EnterTacticalScreen( );
ShowLoadScreenHintInTacticalLog();
// Select a guy if he hasn;'
if( !gfTacticalPlacementGUIActive )