diff --git a/Tactical/bullets.cpp b/Tactical/bullets.cpp index 11518a46..f291b325 100644 --- a/Tactical/bullets.cpp +++ b/Tactical/bullets.cpp @@ -195,6 +195,10 @@ void RemoveBullet( INT32 iBullet ) } } + if ( gBullets[ iBullet ].usFlags & ( BULLET_FLAG_TRACER ) ) + { + AllTeamsLookForAll(TRUE); + } } } else @@ -410,7 +414,6 @@ void AddMissileTrail( BULLET *pBullet, FIXEDPT qCurrX, FIXEDPT qCurrY, FIXEDPT q { strcpy( AniParams.zCachedFile, "TILECACHE\\BULLET_TRACER.STI" ); AniParams.uiFlags |= ANITILE_LIGHT; - AniParams.sDelay = 0; } CreateAnimationTile( &AniParams ); diff --git a/TileEngine/Tile Animation.cpp b/TileEngine/Tile Animation.cpp index ff83a5de..077347a1 100644 --- a/TileEngine/Tile Animation.cpp +++ b/TileEngine/Tile Animation.cpp @@ -146,7 +146,6 @@ ANITILE *CreateAnimationTile( ANITILE_PARAMS *pAniParams ) ConvertGridNoToCenterCellXY( sGridNo, &sXPos, &sYPos ); LightSpritePosition( pNewAniNode->lightSprite, (INT16)(sXPos/CELL_X_SIZE), (INT16)(sYPos/CELL_Y_SIZE)); - AllTeamsLookForAll( FALSE ); } } else