diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index fc9907bc..b82f107a 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -6065,8 +6065,8 @@ STR16 pMessageStrings[] = L"Sans description", //Save slots that don't have a description. L"Partie sauvegardée.", L"Partie sauvegardée.", - L"Sauvegarde rapide", //The name of the quicksave file (filename, text reference) - L"Partie", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc. + L"QuickSave", //The name of the quicksave file (filename, text reference) + L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc. L"sav", //The 3 character dos extension (represents sav) L"..\\SavedGames", //The name of the directory where games are saved. L"Jour", @@ -6183,10 +6183,10 @@ STR16 pMessageStrings[] = L"Emplacement fin-tour vide #", // 98 // The message box, when doing auto save L"Cet emplacement est réservé pour les sauvegardes fin-tour et peut être activé/désactivé dans l'écran option.", //99 // The text, when the user clicks on the save screen on an auto save // Mouse tooltips - L"Saverapide.sav", // 100 - L"AutoSaveJeu%02d.sav", // 101 + L"QuickSave.sav", // 100 + L"AutoSaveGame%02d.sav", // 101 L"Auto%02d.sav", // 102 - L"SaveJeu%02d.sav", //103 + L"SaveGame%02d.sav", //103 // Lock / release mouse in windowed mode (window boundary) L"Verrouiller le curseur pour qu'il reste dans la fenêtre.", // 104 L"Libérer le curseur pour qu'il se déplace hors de la fenêtre.", // 105 diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 762e9595..cac23f61 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -5899,9 +5899,9 @@ STR16 pMessageStrings[] = L"Spiel gespeichert", L"Spiel gespeichert", L"QuickSave", //10 //The name of the quicksave file (filename, text reference) - L"Spielstand", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc. + L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc. L"sav", //The 3 character dos extension (represents sav) - L"..\\Spielstände", //The name of the directory where games are saved. + L"..\\SavedGames", //The name of the directory where games are saved. L"Tag", L"Söldner", L"Leere Spiel Position", //An empty save game slot @@ -5983,7 +5983,7 @@ STR16 pMessageStrings[] = L"Sie können %ss Tagessold von %s nicht zahlen", //first %s is the mercs name, the second is a string containing the salary L"Abbruch", // 70 L"%s kann alleine nicht gehen.", - L"Spielstand namens Spielstand249.sav kreiert. Wenn nötig, in Spielstand01 - Spielstand10 umbennen und über die Option 'Laden' aufrufen.", + L"Spielstand namens SaveGame249.sav kreiert. Wenn nötig, in SaveGame01 - SaveGame10 umbennen und über die Option 'Laden' aufrufen.", L"%s hat %s getrunken.", L"Paket in Drassen angekommen.", L"%s kommt am %d. um ca. %s am Zielort an (Sektor %s).", //first %s is mercs name(OK), next is the sector location and name where they will be arriving in, lastely is the day an the time of arrival !!!7 It should be like this: first one is merc (OK), next is day of arrival (OK) , next is time of the day for ex. 07:00 (not OK, now it is still sector), next should be sector (not OK, now it is still time of the day) //LOOTF - is this still valid? I assume it's not. @@ -6000,7 +6000,7 @@ STR16 pMessageStrings[] = L"Verlasse Kampfmodus", L"Erzwungener Rundenmodus ist aktiv, gehe in Kampfmodus", L"Spiel erfolgreich in Position End Turn Auto Save gespeichert.", - L"..\\Spielstände\\MP_Spielstände", //The name of the directory where games are saved. + L"..\\SavedGames\\MP_SavedGames", //The name of the directory where games are saved. L"Client", L"Sie können nicht altes Inventar und neues Attachment System gleichzeitig verwenden.", @@ -6015,9 +6015,9 @@ STR16 pMessageStrings[] = L"Dieser Platz ist reserviert für Spielstände am Ende eines Spieler Zuges. Dies kann ein/ausgeschaltet werden in den Spieleinstellungen.", //99 // The text, when the user clicks on the save screen on an auto save // Mouse tooltips L"QuickSave.sav", // 100 - L"AutoSpielstand%02d.sav", // 101 + L"AutoSaveGame%02d.sav", // 101 L"Auto%02d.sav", // 102 - L"Spielstand%02d.sav", //103 + L"SaveGame%02d.sav", //103 // Lock / release mouse in windowed mode (window boundary) L"Mausberech begrenzen, damit Mauscursor innerhalb des Spielfensters bleibt.", // 104 L"Mausbereich wieder freigeben, um uneingeschränkte Mausbewebung zu erhalten.", // 105 diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index 2917550a..3d28f365 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -6046,10 +6046,10 @@ STR16 pMessageStrings[] = L"Nessuna descrizione", //Save slots that don't have a description. L"Partita salvata.", L"Partita salvata.", - L"Salvataggio rapido", //The name of the quicksave file (filename, text reference) - L"Partita salvata", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc. - L"salv.", //The 3 character dos extension (represents sav) - L"..\\Partite salvate", //The name of the directory where games are saved. + L"QuickSave", //The name of the quicksave file (filename, text reference) + L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc. + L"sav", //The 3 character dos extension (represents sav) + L"..\\SavedGames", //The name of the directory where games are saved. L"Giorno", L"Mercenari", L"Slot vuoto", //An empty save game slot diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index a7783e32..8dab8356 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -6064,7 +6064,7 @@ STR16 pMessageStrings[] = L"Brak opisu", //Save slots that don't have a description. L"Gra zapisana.", L"Gra zapisana.", - L"Szybki zapis", //10 The name of the quicksave file (filename, text reference) + L"QuickSave", //10 The name of the quicksave file (filename, text reference) L"SaveGame", //The name of the normal savegame file, such as SaveGame01, SaveGame02, etc. L"sav", //The 3 character dos extension (represents sav) L"..\\SavedGames", //The name of the directory where games are saved.