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Merged from revision: 7138
Bugfixes (by anv) - autofeeding bug, - drop items on dismiss optimization, - effectiveness of suppression was increased/decreased with every influenced soldier if set to other than default 100, - item status changed to INT16 on item create - item status is also used to specify amount of money (*50), if NPC had a lot of money in his starting gear, its amount would be incorrect. git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@7139 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -716,7 +716,7 @@ void EatFromInventory( SOLDIERTYPE *pSoldier, BOOLEAN fcanteensonly )
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ApplyFood( pSoldier, pObj, TRUE, FALSE ); // cannot reject to eat this, we chose to eat this ourself!
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// if we're full, finish
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if ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold && pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold )
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if ( ( pSoldier->bFoodLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold || Food[foodtype].bFoodPoints == 0 ) && ( pSoldier->bDrinkLevel > FoodMoraleMods[FOOD_MERC_START_CONSUME].bThreshold|| Food[foodtype].bDrinkPoints == 0 ) )
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return;
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}
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}
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