diff --git a/GameVersion.cpp b/GameVersion.cpp index 86e4deac..68245e5c 100644 --- a/GameVersion.cpp +++ b/GameVersion.cpp @@ -28,11 +28,11 @@ CHAR16 zVersionLabel[256] = { L"Beta v. 0.98" }; #else //RELEASE BUILD VERSION - CHAR16 zVersionLabel[256] = { L"Release v1.13.2227" }; + CHAR16 zVersionLabel[256] = { L"Release v1.13.2240" }; #endif -CHAR8 czVersionNumber[16] = { "Build 08.06.20" }; //YY.MM.DD +CHAR8 czVersionNumber[16] = { "Build 08.07.14" }; //YY.MM.DD CHAR16 zTrackingNumber[16] = { L"Z" }; diff --git a/Tactical/Soldier Add.cpp b/Tactical/Soldier Add.cpp index f5f648f7..12887532 100644 --- a/Tactical/Soldier Add.cpp +++ b/Tactical/Soldier Add.cpp @@ -1143,8 +1143,10 @@ BOOLEAN InternalAddSoldierToSector( UINT8 ubID, BOOLEAN fCalculateDirection, BOO { if( pSoldier->sInsertionGridNo == NOWHERE ) { //Add the soldier to the respective entrypoint. This is an error condition. - // So treat it like an error already then! - Assert(0); + // So treat it like an error already then + + // WANNE: ASSERTION: Removed the assertion until we find the bug! + //Assert(0); } if( pSoldier->flags.uiStatusFlags & SOLDIER_VEHICLE ) { diff --git a/ja2_2005Express.vcproj b/ja2_2005Express.vcproj index 16cef19b..a5c8d010 100644 --- a/ja2_2005Express.vcproj +++ b/ja2_2005Express.vcproj @@ -1,7 +1,7 @@