Build 21.04.04

Fixed savegame compatibility (by rftr).

git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8957 3b4a5df2-a311-0410-b5c6-a8a6f20db521
This commit is contained in:
Sevenfm
2021-04-04 17:40:11 +00:00
parent b6f15b2347
commit addff41022
6 changed files with 17 additions and 17 deletions
+1 -2
View File
@@ -22,7 +22,6 @@ extern CHAR16 zRevisionNumber[16];
// Keeps track of the saved game version. Increment the saved game version whenever
// you will invalidate the saved game file
#define ENEMY_ROBOTS 183 // rftr: enemy robots
#define DRAGSTRUCTURE 182 // Flugente: we can drag structures behind us
#define DISABILITYFLAGMASK 181 // Flugente: disabilities get a flagmask
#define PROFILETYPE_STORED 180 // Flugente: the type of each profile is stored in the savegame
@@ -103,7 +102,7 @@ extern CHAR16 zRevisionNumber[16];
#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
#define SAVE_GAME_VERSION ENEMY_ROBOTS
#define SAVE_GAME_VERSION DRAGSTRUCTURE
//#define RUSSIANGOLD
#ifdef __cplusplus