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Build 21.04.04
Fixed savegame compatibility (by rftr). git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8957 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -22,7 +22,6 @@ extern CHAR16 zRevisionNumber[16];
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// Keeps track of the saved game version. Increment the saved game version whenever
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// you will invalidate the saved game file
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#define ENEMY_ROBOTS 183 // rftr: enemy robots
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#define DRAGSTRUCTURE 182 // Flugente: we can drag structures behind us
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#define DISABILITYFLAGMASK 181 // Flugente: disabilities get a flagmask
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#define PROFILETYPE_STORED 180 // Flugente: the type of each profile is stored in the savegame
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@@ -103,7 +102,7 @@ extern CHAR16 zRevisionNumber[16];
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#define AP100_SAVEGAME_DATATYPE_CHANGE 105 // Before this, we didn't have the 100AP structure changes
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#define NIV_SAVEGAME_DATATYPE_CHANGE 102 // Before this, we used the old structure system
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#define SAVE_GAME_VERSION ENEMY_ROBOTS
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#define SAVE_GAME_VERSION DRAGSTRUCTURE
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//#define RUSSIANGOLD
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#ifdef __cplusplus
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