diff --git a/Tactical/Air Raid.cpp b/Tactical/Air Raid.cpp index cecc0852..5066e3e0 100644 --- a/Tactical/Air Raid.cpp +++ b/Tactical/Air Raid.cpp @@ -79,7 +79,7 @@ typedef struct { BOOLEAN fInAirRaid; BOOLEAN fAirRaidScheduled; - UINT8 ubAirRaidMode; + UINT8 ubAirRaidMode; UINT32 uiSoundSample; UINT32 uiRaidLastUpdate; BOOLEAN fFadingRaidIn; @@ -87,32 +87,32 @@ typedef struct INT8 bNumDives; INT8 bMaxDives; BOOLEAN fFadingRaidOut; - INT16 sDiveX; - INT16 sDiveY; - INT16 sDiveTargetLocation; - UINT8 ubDiveDirection; - INT16 sNumGridNosMoved; - INT32 iNumTurnsSinceLastDive; - INT32 iNumTurnsSinceDiveStarted; - INT32 iNumGridNosMovedThisTurn; + INT16 sDiveX; + INT16 sDiveY; + INT16 sDiveTargetLocation; + UINT8 ubDiveDirection; + INT16 sNumGridNosMoved; + INT32 iNumTurnsSinceLastDive; + INT32 iNumTurnsSinceDiveStarted; + INT32 iNumGridNosMovedThisTurn; BOOLEAN fAirRaidHasHadTurn; - UINT8 ubBeginTeamTurn; + UINT8 ubBeginTeamTurn; BOOLEAN fHaveTBBatton; AIR_RAID_DEFINITION AirRaidDef; - INT16 sRaidSoldierID; + SoldierID sRaidSoldierID; - INT16 sNotLocatedYet; - INT32 iNumFrames; + INT16 sNotLocatedYet; + INT32 iNumFrames; INT8 bLevel; INT8 bTeam; INT8 bSide; SoldierID ubAttackerID; UINT16 usAttackingWeapon; - FLOAT dXPos; - FLOAT dYPos; - INT16 sX; - INT16 sY; + FLOAT dXPos; + FLOAT dYPos; + INT16 sX; + INT16 sY; INT32 sGridNo; @@ -1349,7 +1349,7 @@ BOOLEAN SaveAirRaidInfoToSaveGameFile( HWFILE hFile ) //// sAirRaidSaveStruct.sRaidSoldierID = gpRaidSoldier->ubID; // } // else - sAirRaidSaveStruct.sRaidSoldierID = -1; + sAirRaidSaveStruct.sRaidSoldierID = NOBODY; memcpy( &sAirRaidSaveStruct.AirRaidDef, &gAirRaidDef, sizeof( AIR_RAID_DEFINITION ) ); @@ -1407,9 +1407,9 @@ BOOLEAN LoadAirRaidInfoFromSaveGameFile( HWFILE hFile ) giNumFrames = sAirRaidSaveStruct.iNumFrames; - if( sAirRaidSaveStruct.sRaidSoldierID != -1 ) + if( sAirRaidSaveStruct.sRaidSoldierID != NOBODY ) { - gpRaidSoldier = &Menptr[ sAirRaidSaveStruct.sRaidSoldierID ]; + gpRaidSoldier = sAirRaidSaveStruct.sRaidSoldierID; gpRaidSoldier->pathing.bLevel = sAirRaidSaveStruct.bLevel; gpRaidSoldier->bTeam = sAirRaidSaveStruct.bTeam;