diff --git a/MPJoinScreen.cpp b/MPJoinScreen.cpp index c3e100a2..c30ec035 100644 --- a/MPJoinScreen.cpp +++ b/MPJoinScreen.cpp @@ -599,32 +599,35 @@ void DrawHelpText() // Visit IRC DrawTextToScreen( gzMPJHelpText[ 0 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED ); + + y+= lineSpacing; + DrawTextToScreen( gzMPJHelpText[ 1 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, CENTER_JUSTIFIED ); // Host y += 150; y+= lineSpacing; - DrawTextToScreen( gzMPJHelpText[ 1 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); + DrawTextToScreen( gzMPJHelpText[ 2 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); y+= lineSpacing + 5; - DrawTextToScreen( gzMPJHelpText[ 2 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); - y+= lineSpacing; DrawTextToScreen( gzMPJHelpText[ 3 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); y+= lineSpacing; DrawTextToScreen( gzMPJHelpText[ 4 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); y+= lineSpacing; DrawTextToScreen( gzMPJHelpText[ 5 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); + y+= lineSpacing; + DrawTextToScreen( gzMPJHelpText[ 6 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); // Join y += 20; y += lineSpacing; - DrawTextToScreen( gzMPJHelpText[ 6 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); + DrawTextToScreen( gzMPJHelpText[ 7 ], x, y, width, FONT12ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); y += lineSpacing + 5; - DrawTextToScreen( gzMPJHelpText[ 7 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); - y += lineSpacing; DrawTextToScreen( gzMPJHelpText[ 8 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); y += lineSpacing; DrawTextToScreen( gzMPJHelpText[ 9 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); + y += lineSpacing; + DrawTextToScreen( gzMPJHelpText[ 10 ], x, y, width, FONT10ARIAL, MPJ_TITLE_COLOR, FONT_MCOLOR_BLACK, FALSE, LEFT_JUSTIFIED ); } BOOLEAN RenderMPJScreen() @@ -795,4 +798,4 @@ void DoneFadeOutForExitMPJScreen( void ) void DoneFadeInForExitMPJScreen( void ) { SetCurrentCursorFromDatabase( VIDEO_NO_CURSOR ); -} +} diff --git a/Utils/_ChineseText.cpp b/Utils/_ChineseText.cpp index e60305e7..0bb48123 100644 --- a/Utils/_ChineseText.cpp +++ b/Utils/_ChineseText.cpp @@ -5887,11 +5887,14 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"访问 http://webchat.quakenet.org/?channels=ja2-multiplayer 寻找其他玩家.", //Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players + L"您可以按“Y”,打開遊戲中的聊天窗口,之後你一直連接到服務器.", // TODO.Translate + L"HOST", L"输入IP地址,端口号必须大于60000", //Enter '127.0.0.1' for the IP and the Port number should be greater than 60000. L"确保(UDP, TCP)端口由你的路由器转发,更多信息请看http://portforward.com", //Be sure that the Port (UDP, TCP) is forwarded on your Router. For more information see: http://portforward.com L"你必须将你的外网IP通过QQ或者什么,告诉其他玩家", //You have to send (via IRC, ICQ, etc) your external IP (http://www.whatismyip.com) and the Port number to the other players. L"点击“Host”创建一个新的局域网游戏", //Click on 'Host' to host a new Multiplayer Game. + L"加入", //JOIN L"主机需要发送外网IP和端口", //The host has to send (via IRC, ICQ, etc) you the external IP and the Port number L"输入主机的外网IP和端口号", //L"Enter the external IP and the Port number from the host.", diff --git a/Utils/_DutchText.cpp b/Utils/_DutchText.cpp index 1a431696..6680a1c0 100644 --- a/Utils/_DutchText.cpp +++ b/Utils/_DutchText.cpp @@ -5890,6 +5890,7 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.", + L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate L"HOST", L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.", diff --git a/Utils/_EnglishText.cpp b/Utils/_EnglishText.cpp index b4c69a86..c4c5dced 100644 --- a/Utils/_EnglishText.cpp +++ b/Utils/_EnglishText.cpp @@ -5886,6 +5886,7 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.", + L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", L"HOST", L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.", diff --git a/Utils/_FrenchText.cpp b/Utils/_FrenchText.cpp index 56432d82..b9a7300d 100644 --- a/Utils/_FrenchText.cpp +++ b/Utils/_FrenchText.cpp @@ -5896,6 +5896,7 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"Visiter http://webchat.quakenet.org/?channels=ja2-multiplayer pour trouver d'autres joueurs.", + L"Vous pouvez appuyer sur 'y' pour ouvrir la fenêtre de chat ingame, après avoir été connecté au serveur.", // TODO.Translate L"HÉBERGER", L"Entrer '127.0.0.1' pour l'IP et un nombre plus grand que 60000 pour le port.", diff --git a/Utils/_GermanText.cpp b/Utils/_GermanText.cpp index 7a8df261..7b62e716 100644 --- a/Utils/_GermanText.cpp +++ b/Utils/_GermanText.cpp @@ -5733,6 +5733,7 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"Besuchen Sie http://webchat.quakenet.org/?channels=ja2-multiplayer um sich mit anderen Spielern zu treffen.", + L"Drücken Sie 'y' um das Chat-Fenster im Spiel zu öffnen, nachdem Sie mit dem Server verbunden sind.", L"ERÖFFNEN", L"Geben Sie '127.0.0.1' für die IP Adresse ein. Die Port Nummer sollte größer als 60000 sein.", diff --git a/Utils/_ItalianText.cpp b/Utils/_ItalianText.cpp index c5f4e2d3..afbf3370 100644 --- a/Utils/_ItalianText.cpp +++ b/Utils/_ItalianText.cpp @@ -5879,6 +5879,7 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.", + L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate L"HOST", L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.", diff --git a/Utils/_PolishText.cpp b/Utils/_PolishText.cpp index da88f14a..f65a032d 100644 --- a/Utils/_PolishText.cpp +++ b/Utils/_PolishText.cpp @@ -5897,6 +5897,7 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"Visit http://webchat.quakenet.org/?channels=ja2-multiplayer to find other players.", + L"You can press 'y' to open the ingame chat window, after you have been connected to the server.", // TODO.Translate L"HOST", L"Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.", diff --git a/Utils/_RussianText.cpp b/Utils/_RussianText.cpp index 0a016959..9a461733 100644 --- a/Utils/_RussianText.cpp +++ b/Utils/_RussianText.cpp @@ -5882,6 +5882,7 @@ STR16 gzMPJScreenText[] = STR16 gzMPJHelpText[] = { L"Новых игроков можно найти здесь: http://webchat.quakenet.org/?channels=ja2-multiplayer", + L"Можно нажать 'у', чтобы открыть окно чата внутриигровой, после того как вы были подключены к серверу.", // TODO.Translate L"СОЗДАТЬ ИГРУ", L"Введите '127.0.0.1' в поле IP и выберите номер порта начиная с 60000.", //Enter '127.0.0.1' for the IP and the Port number should be greater than 60000.