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New option ADD_LIGHT_AFTER_EXPLOSION (TRUE) - create light effect for fire and signal smoke effects.
NewSmokeEffect() now accepts new parameters: - ubDuration sets custom effect duration - ubRadius sets custom effect radius - ubGeneration allows creating smoke effect with defined generation git-svn-id: https://ja2svn.mooo.com/source/ja2/trunk/GameSource/ja2_v1.13/Build@8748 3b4a5df2-a311-0410-b5c6-a8a6f20db521
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@@ -1074,6 +1074,9 @@ void LoadGameExternalOptions()
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// Add smoke after regular explosions
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gGameExternalOptions.bAddSmokeAfterExplosion = iniReader.ReadBoolean("Tactical Interface Settings","ADD_SMOKE_AFTER_EXPLOSION",FALSE);
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// Add light after fire or signal explosions
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gGameExternalOptions.bAddLightAfterExplosion = iniReader.ReadBoolean("Tactical Interface Settings", "ADD_LIGHT_AFTER_EXPLOSION", FALSE);
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// Attachments now can explode
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gGameExternalOptions.bAllowExplosiveAttachments = iniReader.ReadBoolean("Tactical Interface Settings","ALLOW_EXPLOSIVE_ATTACHMENTS",FALSE);
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@@ -1489,7 +1492,6 @@ void LoadGameExternalOptions()
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gGameExternalOptions.fEnemyJams = iniReader.ReadBoolean("Tactical Gameplay Settings", "ENEMY_JAMS", true, false);
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gGameExternalOptions.fNewRandom = iniReader.ReadBoolean("Tactical Gameplay Settings", "NEW_RANDOM", true, false);
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//################# Tactical Enemy Role Settings ##################
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// Flugente: enemy roles
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gGameExternalOptions.fEnemyRoles = iniReader.ReadBoolean("Tactical Enemy Role Settings", "ENEMYROLES", TRUE);
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